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A free and open source game engine designed to simplify the game creation process. Anyone can contribute, but they may not commit to the repository. In order to have a change made by you committed, submit it to OniLink10 (at) gmail (dot) com.
A small (below 16K) database viewer for viewing Zlib compressed CSV databases on Palm handhelds (PalmOS 3 or higher). It does not try to be fast, but rather to use as little storage memory as possible.
Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
Blocks "known bad" IP-addresses from accessing your machine, especially corporate/governmental agencies. This is a fork of PeerGuardian 2, fixing various Vista/Win7 problems.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
Unofficial CAPT 3.0 driver for CUPS to support Canon LBP-3010 USB printers. I developed this driver because the official driver is only for Linux and I needed it for Solaris. I reverse engineered the CAPT3.0 protocol to develop this driver.
SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.
The goal of this project is to develop open-source libraries for interval arithmetic and interval constraints in a wide variety of languages and for a wide variety of platforms. Demos and documentation will also be developed.
provided.
SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
OpenCTM is a file format, a software library and a tool set for compression of 3D triangle meshes. The geometry is compressed to a fraction of comparable file formats (3DS, STL, COLLADA...), and the format is accessible through a simple, portable API
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
This library was developed by Oscar Sanderson (http://www.oscarsanderson.com). It is an implementation of the ISO 8583 protocol. This project was created in an attempt to maintain and distribute the original code. Also includes a C++ wrapper, a COM object to use with .NET, tinyXML support to load different dialect formats, support up to 3rd bitmap in ISO messages.
cygWinik is a cygwin distro that users can install in Windows like other applications program. cygWinik is unix like and users can select program from menus. Users can select WM such as KDE, Gnome, Icewm, Wmaker, Xfce etc. cygWinik is a new Winik