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Detailed Description:
Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files,
adding materials for objects. Creating animation in scene and render to .tga.
Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
The GITK - Generalized Interface Tool Kit is a set of libraries, which form a (user) interface abstraction layer. This toolkit equips an application with adptable/adaptive interfaces, that are generated and executed by rendering modules.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
libpg (Poorman's Graphics Library) is a simplified two-dimensional graphics rendering library. It features an elegant API and a very shallow learning curve.
spyGLass is an OpenGL call tracer and debugger. It goes a step further than simply using ltrace because it knows what the arguments to the various gl* calls are, and it also knows about OpenGL's error flag.
This is a 3dfx gl driver project with direct gl software to hardware rendering within the driver, supporting voodoo1/rush/2/banshee/3/4/5 in 1 driver. It is intended to be a replacement for driver/gl combinations currently available.
LIBCTK, The Console Tool Kit, allows you to create a sophisticated interface in the console with a GTK cloned API. It uses GPM and a custom rendering layer 'libarr' for screen managment. It has many widgets, window managment, and signaled events.
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.