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A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
Chickennix is a classic "Shoot 'em up" game. The plot of this game is to shoot everything appearing on the screen down and climp up the highscore. The project supported Gnu/linux and windows.
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This 2D Map/Game editor creates custom formated 2D maps that can be used in my 2D engine. You can create differnt kinds of 2D games like a breakout clone or a pac-man clone. This is written in c/c++ using the Win32 API/GDI and using the wxDev-C++ IDE
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
2D game using the 3D engine Raydium. Is intented to be an unnoficial second release of the well known, in Spain, Supertirititran game. This time our hero will have to fight against racists people and against the mafias.
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Psychopyretic is a platformer game set in a series of dungeons. Its eventual goal is to provide a framework for writing extensible custom maps and campaigns.
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
Play a game similar to the popular console game by RedOctane, but designed for your MIDI keyboard. Levels range from Easy, where the hand position never changes and only white keys are used, to Expert, where every note on the sheet music is played.
This is a clone of the classic "Missile Command" Game, but it has better graphics and music. The gameplay has only been slightly modified. Penguin Command is completely licensed under the GPL.
FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
Torus is a simple and easy game. The object of Torus is to clear falling toruses by aligning toruses with the same color on one of several protruding pipes (the game concept is similar to Tetris(R)). This game is inspired by Torus for DOS(R).
Awaker is a PSP and PC game , it'a sort of race, two box "run" , the first who reach the end win. However some static field are enabled by chance , and if you're moving while a field is enabled you'll have to restart the level.
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
BetoInvaders is a Space Invaders like 2D game where you have to shoot down rows of aliens that are invading earth. It was coded years ago but I would like to improve on it.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
A clone of the classic game Galaga for the X Window System. Xgalaga is a space-invader like game with additional features to produce a more interesting game.