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A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
xyzzy command for you 'NIX OS. A node to the old Adventuregame.
When run, it responds with "Nothing Happens" on 32 bit systems and "Twice as Much Nothing Happens" on 64 bit systems.
Versions in perl, C and other languages will be supported.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
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This is a real time, massively multiplayer online strategy game, based around the concept of interstellar conflict and commerce on a galactic scale. A simple but powerful interface and gameplay makes this game easy to learn but difficult to master.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
OORPG is an online role-playing game where players can enjoy adventure, team play, duels, excitment, and the ability to chat with users around the world. It's based in a Final Fantasy 6-style, futuristic setting.
Solar Pursuit is a space adventure/RPG game for Linux and Win32. It's a combination between Solar Winds, Privateer and a lot of innovative features. It aims to become multiplayer at some point.
A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
"The Neverending Tale" is a web-based text adventuregame for kids. It is essentially a choose-your-own-adventure book where all pages are contributed by prior readers. Implemented in perl and C. Working beta; public version has 50,000 active pages.
Lixoo is a extensible, fast and small 2D point'n'click adventuregame engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
GM Tools is currently innactive. GM Tools is a Game/Dungeon Master aid for role playing. It includes character, combat and world building management, and an adventuregame.
Sarien is a portable implementation of the Sierra On-Line AdventureGame Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et