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...It has ascii-art and nice graphics version, and a special funny version
It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable.
A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
Zwicker's Loudness Calculation (ISO532B) Tools. The project includes a loudness calculation program based on Zwicker's Method, and a WAV file analyzer generating data files for loudness calculation. Documentation and test files are also provided.
Roundhouse is a pair of C based embedded software applications to drive model railroad stepper motor based turntables. It consists of a stepper motor code and controller code connected by an I2C network. Written in C for PIC18/PIC16s processors.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
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ACRASH is an open implementation of the CRASH Monte-Carlo continuum radiative transfer scheme presented in Ciardi et al. 2001 and Maselli et al. 2003. This code solves the radiative transfer equation for any geometry in 3D using a Monte-Carlo scheme.
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
A 2-D inviscid flow and adjoint solver on unstructured triangular grids. It makes use of a vertex-centroid finite volume scheme which is second order accurate. The adjoint solver is developed using the automatic differentiation tool called TAPENADE.
Code has been moved to
https://github.com/cpraveen/euler2d
The `Turing Machine Compiler Collection' (tmcc) contains a virtual machine which emulates a Turing Machine such as an assembler and a C-like compiler which assemble/compile the written code into the delta-notation.
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This project is concerned with developing a Monte Carlo simulationcode for a simple hopping model of diffusion on a comb-like lattice. It is coded in C.
Hardware Simulation and Vitualization Environment: Unfortunately I have lost my source code in a freak accident (My roommate dropped a bed onto my laptop) for this project. Please be patient and visit http://devsoft.ath.cx/crisis for more information.
libit provides easy to use yet efficient tools for C for signal processing, coding, or scientific code in general. It includes basic vector, matrix and function types, some common source and channel coding tools such as quantization, entropy coding, etc.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
Intend to reproduce most of the conversational programming functionality of the Fagor 8055TC lathe controller. Web browser interface for easy portability between different OS. Visit project web-site for demo.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
PENGL is a PENGEOM geometry viewer written in C using OpenGL. PENGEOM is the geometry description routine coming with Penelope (Monte Carlo code for simulation of electron, positron and photon transport).
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par