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Game creation engine with built-in BASIC interpreter.
"The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle).
It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible.
The BASIC interpreter supports only labels, not line...
3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
This is an umbrella project for applications on Cell Broadband Engine. The categories under the Cell/B.E. Umbrella will be Digital Media, DCC, EDA, Financial Services, Imaging, Life Sciences, A&D, Seismic, HPC, Bioinformatics, Video Surveillance, Misc
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A software engine that allows the user to rotate at up to very high speeds (3000+ rpm), crop circle photos. The images of naturally occurring crop circles, when rotated, provide extra information to the eye including hologram like residual images.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
Project Lorelai RPG Engine is an RPG engine coded in C++. An RPG engine takes care of managing life, inventories, items, weapons, armors, stats, potions, etc. We're looking for developers that could even code a GUI front-end.
'iimei' stands for Integration of Input Method Engine and Interpretation. This project aims for seamless communication in instant messenging between two foreigners of each other, or comsumption of text-based live broadcasts in different languages.
morph is a complete game engine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
OFDM IMPLEMENTATION ON AWGN CHANNEL ON CELL BROADBAND ENGINE.
This project aims in bringing the single user and multi user ofdm techniques in cell broadband engine which is a multicore architecture.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.