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Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
SUMA is a core communication engine which is embedded in applications to construct a huge network of computers which is suitable to run peer-to-peer applications. SUMA also contains
APIs (in C Language) to write P2P applications.
A suite of apps for viewing and editing data files in many different games. Ultima Online, Infinity Engine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.
The EFI332 project is a public domain development with the goal of developing
a complete engine control system including fuel injection and spark control.
This SourceForge based project is a companion to EFI332 to help
focus the software development.
PubliCake is an ansi-C checkers engine, playing with the English/American rule set. It is designed explicitly as a portable checkers engine, with no interface support.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
EZ2D is a 2-Dimensional Game Engine based off of SDL. Using SDL_Mixer, SDL_Image, and the main SDL libraries, this engine provides an easy to use interface for Graphics, sound and input.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
LEAST is the Lightweight Engine for Application StressTests
It provides a framework for stresstest-modules, being able to start and stop these modules according to severeal patterns.
After the stresstests being finished, it's able to analyse the lo
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
Written in C++ with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. Fully functional builder port, online interpreted specials code, flexible levels/quest/profession track system.
KINg (KINg Is Not google!) is an effort to create a smart search engine, initially not to be used on the web, but to be used with documents in electronic format in our machine.
The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.
CheetahWizard is an extension of the Cheetah template engine and code generator. It makes easier the use of Cheetah for the generation of multiple documents from templates in a local environment and provides a Wizard-GUI to fill in necessary information t
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Hogwash is an inline packet scrubber that uses Snort's (www.snort.org) detection engine to drop malicious packets before they reach the target machine.
Indianapolis 500 Racing Simulation: an accurate physics-based simulation, inspired by the 1989's Papyrus classic game. Remade to use OpenGL, and a highly realistic physics engine. Platforms: Windows, Linux, FreeBSD, ...
We are creating the most powerful open source RPG Engine. It includes the workings of the text part, deciding the characters, etc.. We will later also be adding the graphicals of the engine later.
CPIA is a macro-processing engine for XML (and HTML), written in C. The engine can either be used offline as a processor, or inside a web server. Both developers have lost interest. If you are interested in maintaining it, please contact either admin.
RadGL is an OpenSource 3D-engine for Win32 platform using OpenGL API. RadGL supports static Radiosity lighting, dynamic lighting and shadows, etc. The project is still mostly under specification
POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
The DCRPG project intends to create an RPG engine for the Sega Dreamcast gaming console. The project is initially focusing on the creation of a 2D RPG reminiscent of the original Final Fantasy games for NES.