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Wireless and Small Devices implementations normally support the Http Connection interface, which allows application to be portable across different mobile information devices by using HTTP as the underlying protocol. HTTP in spite of obvious advantages i
A networked 3D Open-sourceengine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers.
It aims to be modular easy to use and easy to extand, so it can support various type
of RPGs from fantasy to cybe
A text based fantasy RPG that will offer an intriquite and engaging storyline, a unique battle and character levelling engine, and many other features, which we are still unsure of.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
A RPG game engine from stratch in C++, defaulted to textmode, but graphics/music adoptable, no requirement to link against other DLL's or libsomething.so, for programmers to develop and a more enjoyable customized game
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This project has been abandonned. The code released is still covered by the lisences they were released under. If you find any of this code useful, please contact (veratien AT vinari DOT co DOT uk) and let me know. Thanks. :)
The Dirt virtual machine is designed to be easily used as a scripting engine or runtime core in C or C++ projects. The language itself is very similar to C. The tools have been created from scratch (no lex/bison/yacc) and are very portable
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
My Community Portal is a all in one internet portal that offers, forum, groups, chat, your own e-mail, search engine, internet directory, your own home page, poll's, dating services, buddy list, MP3 and file sharing, and many more.
the Rabbit Run is a piece of machinima currently in production by part of the Quake done Quick team. We are making modifications to the Quake1 engine so as to enable particular audio and video effects in the resulting playback engine.
PySMBSearch is a crawler and search engine for SMB shares. It consists of a crawler script, which creates an index and stores it in an SQL database, and a CGI script that can be used to extract queries from the database.
bgs (brick game simulator) is an attempt to implement multipurpose gaming engine which will allow to port all existant puzzle games (like tetris, columns, puyo puyo sun, etc) to all operating systems using SDL as cross-platform multimedia library.
SMART: SMART Minimax Analyser for Recursive Trees. The goal of the SMART project is to develop a powerful state-of-the art FICS compliant chess engine, using experimental technology (re-iterative MTDf , ETC, reinforced temporal difference learning, etc.)
Freeware Realtime strategy Engine when use Mana.
-game engine for OS MSDOS, WiNDOWS and LINUX
-writeln in language C++(mingw32)
-used library allegro!
-this project is based on RTSENG project found on Internet
-2d tiles system with support mouse
-su
The goal of the project is to produce filters for StarOffice 5.x documents to be able to convert them to plain text similar to catdoc, ppthtml and xls2csv for the MS Office documents.
A search engine can use this to index .sdw files.
CodeXpand Engine is a Scripting engine written with C++.
It work with COMPILED SCRIPT linked at Run Time with Host Applications.
The SCRIPT COMPILER generate the CPU bytecode requested from the Host CPU where the application (& the scripts) will run.
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.