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Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
A free clone of the classic Battleship(R) board game written in C. Currently implements a terminal-based text UI, four levels of AI difficulty, and the classic rule set. Future goals include improved UI, more intelligent AI, and networked multiplayer.
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The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
The NNGS (No Name Go Server) is a game server which allows you to play the game of Go over the Internet. It basically runs as a 'deamon' under Unix (though cygwin-port is available) and supports connections from many clients (both graphical and text)
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
Varzeneh is a FPS game taking place in 2457 A.D. It blends the claustrophobic action in games like aliens vs predator with some R.P.G. tips to enhance game experience at maximum. You are J.Doop a smuggler born in Mu Arae system ...
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Designed for the Sony Playstation 2, Argon, allows you to play multimedia files like XVID, DivX, and MP3. It is based off of the Simple Media Player (SMS) and offers an interface similar to that of the Playstation 3/PSP.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
This is a modest poker library for evaluating poker hands, comparing poker hands (two pair vs. three of a kind; with kickers, etc.), and managing a poker multiplayer game. No specific UI or networking dependencies required.
MapReduce is a simple and flexible parallel programming model initially proposed by Google for large scale data processing in a distributed computing environment. This project implements the MapReduce runtime and API for the Cell processor platform.
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
The project 'Puzzle Slider' is a game for Sony's Playstation Portable (PSP) coded in C/C++. A picture is broken down in to tiles and the tiles are arranged in a random order. The goal of the game is to reassemble the original picture.