The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
KamiKaze will be a Nexus: Kingdom of the Winds server emulation software. It will allow people to connect to custom Nexus servers with maps/items. We are using c++, and the server will be win32, with possible UNIX binaries soon.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The Easy open object-oriented DataBase (The "EoooDB") is a complete new database system, which has a whole object-oriented system designing, compared to classic object-oriented database system(such as HP's OSQL, etc.)
Project to create 64bit virtual CPU in Gambas, a 64 bit assembler in for the CPU and then port C to it, and then scripts to port GNU/Linux to it. The aim is to run 64 bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
...Objectives are to make an OCR, fingerprint and face identification as some applications through a general purpose learning and pattern relationships algorithm (Currently performs very basic identification).
LIRTM is a LIghtweight Remote Throughput Monitor system, used for monitoring the total throughput of a network device on a remote system. This project is designed for use on small Linux broadband routers, and contains the daemon and a basic client.
3FPS is a free FPS/RPG that allows players to be superheros, or villains, or really whatever they want to be. The basic idea behind the game that the player should be allowed to play the game however they want.
SciGraphica is a scientific data visualization and analysis application, supplying many of the basic plotting features for 2D and 3D charts. It features opening several worksheets and plots to work with at the same time and PS output.
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Centralized External Input (CEXI) Toolkit allows large display input devices (e.g., Smart Board) to be accessed in high level languages (e.g., Java, Microsoft .NET). CEXI Toolkit removes the requirement to use low level input SDKs so programmers can dir
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
PEL is a structured imperative programming language that is good for students learning how to develop a programming language in C. It starts from the very basic and then it evolves to support control structures, routines, functions, and lists.
escapeNET is used to provide an user or customer with all the necessary information from the internet he can not get because company restrictions or proxy servers. It can be used to connect to different services on the internet from any computer.
G uam U tilities of A utomated M aintenance GUAM: To sum up GUAM in one word, it would be, “One-Click”. GUAM is designed to deal with basic routine maintenance on NT 5.X based systems with "One-Click" for more info please look the forums and doc.
This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
phc -- proxy hunter customed -- for validation of free SOCKS 4/5 or HTTP proxies.
It is highly customed. Current first release 1.0 validate http proxies from a file with CONNECT or GET method bypass a basic auth http tunnel. Delay is recorded, too.
MLC (Multi-Platform Language for Calcs), is a new language for graphing calculators which is designed to replace BASIC as the on-calc game programming language. The project's goals are to ensure cross-platform compatibility and speedy execution.