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Libmsgq is a library that provides a common interface to System V and POSIX message queues. It is intended to provide message queues that are independent from the underlying operating system.
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Small collection of functions to ease C programming. Includes variable length strings, associative tables, pattern matching, logging functions and more.
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Don't expect this to be a high quality graphics library (it will be 2d) however it will be cross platform (*nix's, Linux, windows). We will write it in C (see the name?) compiled with the mingw software and the gcc software and jam build tool.
This is the framework, that will be used to develop a large aplications on the CVR - Computer and Robotics Center in the ESPOL, with this framework we want to develop high level aplications, with realtime perfomance.
Framework to simplify developing applications that use wireless body sensor networks (bodynets). Manages sensor sampling, data buffering, local processing and communication. Supports embedded devices running TinyOS and any Java-capable gateway.
Devslib is a library develop for Sony's Psp and based on Brunni's Oslib. She has the distinction of being a community project mounted by the developers of "Devsgen.com". For more information, please visit the official site.
The goal of Gossamer is to provide a set of libraries & tools for distributed, fault tolerant, computing. This is done by breaking tasks up into small units which are then processed by seperate servers, which may reside locally or across a network.
NullHack is a collection of development libraries written in C that I have found useful in the past. Largely these are my own versions of previously invented wheels but with the added benefit of being placed into the public domain.
SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.
Adan is a cross platform game library aimed to casual/indie gaming development.
It will be easy to use and easy to extend in any other language beacuse it is written in C.
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.