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A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
CCCC is a tool which analyzes C++ and Java files and generates a report
on various metrics of the code. Metrics supported include lines of code, McCabe's
complexity and metrics proposed by Chidamber&Kemerer and Henry&Kafura.
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Powerful PHP IDE/Editor. Automatically generates code for your scripts, based on our own PHP Framework. Can create projects, full class/function breakdown. Supports PHP 5x. Under active alpha development (as of Feb 06), subversion repository for latest.
This profiler (JRE 1.5.0 only) uses JVMTI and native bytecode instrumentation for the analysis of the heap, reachable objects, execution time, garbage collection efficiency, code coverage and thread contention. No preparation steps required in build.
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This project is no longer being actively maintained (it hasn't been worked on since around late 2006.
I am leaving what code is available.
If you wish to take over this project ...
Please send me a message on my profile
or email me at WilliamDeRieux@gmail.com.
You can also contact me on twitter: https://twitter.com/Neoh4x0r
and Google+: https://plus.google.com/+WilliamLDeRieuxIV/posts
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This Project's Purpose is...
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
Quake2 baseq2/Xatrix gamei386.so enhanced code for DED DM only servers - all non-essential code/clutter removed, fixed bugs and game play enhancements added. Designed for speed on a deathmatch server (r1q2ded recommended) - server: xatrixuk.servegame.org
JC is a Java virtual machine implementation that converts class files into C source files using the Soot Java bytecode analysis framework, compiles them with GCC, and loads them using a built-in ELF object loader. JC uses GNU Classpath's class library.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and gamecode. The final intention is to provide a rich single player game.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
This is a game of hangman! It is written using the allegro game library. 2006-04-02 : I have decided that the code is so stale and difficult to work with, that I will probably not continue this. Edit: I may have a go at redoing parts of it. not promises!
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
The name of this project is not a joke, but the name of a massively multiplayer online game playing in the time of the homo errectus. The entire game is easily customizable via XML to satisfy your
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.