Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.
SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
morph is a complete gameengine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.
216,000+ customers in over 135 countries grow their businesses with HubSpot
HubSpot is an AI-powered customer platform with all the software, integrations, and resources you need to connect your marketing, sales, and customer service. HubSpot's connected platform enables you to grow your business faster by focusing on what matters most: your customers.
Neural gas is a one of method for competitive learning. This algorithm can be used for example in Machine vision.
We have implemented this algorithm on Cell Broadband Engine.
Idno is a simple NCurses-Based RPG engine/game. Still in planning. It will use a Plug-In architecture to allow different games to be played and new rules added to the engine. If you have any queries, suggestions or anything else, just post in the forums.
BackBox seamlessly integrates with network monitoring and NetOps platforms and automates configuration backups, restores, and change detection. BackBox also provides before and after config diffs for change management, and automated remediation of discovered network security issues.
Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
A C-based wrapper for creating/managing VRPN servers/clients and a set of C# scripts for the Unity GameEngine to interface that wrapper on OSX and Windows systems. Part of the Unity AR Toolkit (UART) project https://sourceforge.net/projects/uart
OpenTrespasser will be a remake of the original "Jurassic Park: Trespasser" engine, which will use the resources from the original game, and provide new functionality to them.
EXCOM stands for EXtensible Combat Open Modeller, and is a gameengine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!