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This project is no longer supported by its creators. salgo is a C framework you can use to implement sorting algorithms. It provides different ways of filling an array and then sorting this in ascending or descending order (a stop watch is included).
A platform independent and ANSI-C compliant framework simplifying the implementation of event driven designs on embedded systems. Unlike other similar frameworks StrawLib uses the simpler metaphor of flow graphs rather than that of finite state machines.
Keychain Framework is an Objective C Foundation-based framework for accessing Keychain and Security services under MacOS X. It provides convenience wrappers around the CDSA library included with MacOS X, facilities for manipulating keychains, and more.
Generates the C source code for Query Object Framework objects and provides a test environment linked against QOF to query objects, store in XML and export into SQL files. Create the fundamental object code from XML exported by any other QOF project.
GAME (Geometrical Ascii Multigame Environment) is a C language framework for creating geometrical games using ncurses text screens. Created in unix platforms, but can be ported to more systems, because it uses standar ansi C.
No graphics, no directX
Creation of a framework for deployment of Web application on application servers. J2EE and Java embedded servers, .NET and PHP versions. We also develop a Web authoring tool, Cuckoo in Word VBA.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
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nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)
Massively single and multiplayer RPG framework for persistent worlds. It includes a server/client, scripting, and database backend.
Minions of Mirth, a game being created with The Prairie Engine can be found here: http://www.prairiegames.com
ODESSA - The Open Digital Evidence Search and Seizure Architecture is a cross-platform framework for performing Computer Forensics and Incident Response.
PyExp is a Python framework to develop programs driving physical experiments, dealing with Physical Elements in the high layer and translating this into actions on devices or groups of devices on the low layer.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
In the spirit of Doug Bagley's Great Language Shootout, we provide our own, up to date version that we intend to run as an open source project, making it easy to contribute new tests, and easy to run the framework on your own computer.
jxDBCon a framework to ease the development JDBC drivers. By using it you can concentrate on the tasks specific to your DBMS and benefit from the generic solutions provided by jxDBCon. jxDBCon contains a featureful driver implementation for PostgreSQL
Embedded Unit is unit testing framework for Embedded C System. Its design was copied from JUnit and CUnit and more, and then adapted somewhat for Embedded C System.
Embedded Unit does not require std C libs.
All objects are allocated to const area.
C Tasks consists of Ant tasks that invoke C/C++ development
tools. The tasks are based on the very general CC task from Ant Contrib project on SourceForge. A framework for applying XSL transforms to buildfiles to target
different systems is provided.
TPFL stands for Trivial Portable Framework Library. It includes several
classes for command line and configuration files parsing and handling,
strings and memory buffers handling, sockets workaround (server and client).