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The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
LuaJava is a scripting tool for Java. The goal of this tool is to allow Lua to manipulate components developed in Java. LuaJava also allows Java interfaces to be implemented in Lua.
Lancer is an HTTP server for POSIX systems. Some of the main features include a threaded
design, full RFC compliance, and a powerful Lua based configuration system.
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Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
A client/server application for Garry's Mod. Interfacing with the game done through a DLL which in its turn interacts with a server to send/receive data.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
morph is a complete game engine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.