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The Universal Codec Interface project aims to create a standard set of APIs and interface library to use any multimedia codec from any application. It provides a flexible, "plug and play" architecture with a minimum of overhead for codec use.
Set of software modules to be integrated as High Availability sytem. Its basic features are lightweight, flexible, modular, and cross-platform. For people who do not like long project name, please refer to this project as Failsafe Modules project.
Strip Charts for GtkPlot provides a set of GTK widgets for creating
strip plots of numeric data. Horizontal 'strips' of data are
ganged; supports
multiple color-changing limit (alarm) lines,
multiple scrollable cursors (with callbacks).
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.
Tcl in the legacy applications world: includes a Cobol/Tcl interface, an LDAP directory browser/manager and a set of tk/widgets with strong formatting.
When writting portable C++ CORBA code one finds that each ORB vendor has its own set of libraries, include files, caracteristics, etc. This project's goal is both:
1. to provide a set of autoconf/automake/libtool macros to support as many ORBs (C & C++)
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TagManager is a library and a set of programs which aims to provide IDEs like Anjuta and gIDE features like symbol browsing, calltips, code completion, etc. It is based on exuberent ctags.
Jaune is a compiler and set of libraries that can be used to write
programs in the Java language for small devices. Includes a basic
set of class libraries, garbage collector, and set of
examples that can be run on the Nintendo GameBoy
SDLHan is minimalistic libraryset for provide Korean display environment to game developers.
This project currently use only bitmap fonts only!(for performance)
libgba is a library to be used with gcc/binutils targeted towards an ARM7 processor. The library contains many useful functions to control the Gameboy Advanced Hardware, as well as a set of libc functions.
A completely portable C++ library,
to provide a standard set of classes similar to Java Common API.
It's highly efficient and it follows the Embedded C++ Standard.
It's FREE (LGPL licensed).
CMATLIB is set of libraries for writing numerical applicatons. It
includes support for neural-networks, hidden Markov models, kd-trees,
and data smoothing. It may be used from C and Scheme programs.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola's 16 bit controllers, concentrating on the 6811 and 6812. Development of a common development toolset.
An open source set of embedded software libraries in C, C++ and Assembler for robotics programming, targeting controllers using Motorola 68K/ColdFire & PowerPC micros. The initial target is the 68332-powered Mini RoboMind controller (www.robominds.com)
Algomath is a portable 32bit integer Arithmetic C Library with prime numbers and numbers manipulation algorithms. Optional fast assembly language alternatives (NASM source) for prime numbers time-critical functions are also included for the Intel-x86 rang
The aim of this project is to make a core set of libraries and facilate efficient, cross-platform, gnutella clients. Additionally to be the reference implementation of a small set of protocol extensions aimed to make writting gnutella protocol extensions
Glade provides C source output to a set of monolithic files. All widgets are placed into one file, which can be difficult to manage on large projects. This project aims to provide an alternative source code output mechanism.
<b>myDBList</b> is the first set of functions from a full library that simplifies the access to databases from GUI controls on <b>PalmOS</b>. For now, it only supports the <b>ListType</b> but I plan to write functions for <b>TableType</b> and <b>FieldType
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par