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GtkGLExt is an OpenGL extension to GTK+. It provides additional GDK objects which support OpenGL rendering in GTK+, and GtkWidget API add-ons to make GTK+ widgets OpenGL-capable.
ddt-mini-soft is a collection of my useful small software including Image processing, 3D Water Effect in OpenGL, API lib, C/C++ lessons, game and more...
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
NewWolf is a conversion of a famous 3D action game: Wolf3D
by ID software. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
This is a Port of Wolfenstein 3D to the Gamepark32 (GP32: a Korean Handheld) written in C using the gp32sdk. The main goals are: -Adlib music and Sound Blaster sound working -one binary for all versions Now also GP2X! with full music, sfx & save/load
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Sculpt Mesh is a 3D tool for sculpting mesh as if it were clay, It provides some of the basic functionality of ZBrush (TM), giving unprecedented artistic freedom, allowing artists to rapidly achieve quality and interesting results with free tools.
Please No More Zombies is a 3D FPS game in which action and killing zombies in a randomly generated city is the main goal. Fun is the priority, in a simple and addictive fashion! We could always use some more artists/modellers!
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
This is a real time, massively multiplayer online strategy game, based around the concept of interstellar conflict and commerce on a galactic scale. A simple but powerful interface and gameplay makes this game easy to learn but difficult to master.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A projects to create a virtual 3d world constitued of interconnected node offering both www and vrw content , along with central master server regulating certain parameter common to all node. Could also be use as a rpg game in an optional way.
Stacker Blocks 3D is a falling blocks game in the style of classic Tetris. However, unlike classic Tetris, Stacker Blocks uses Direct3D graphics to give the game added visual appeal. It is available for Microsoft Windows operating systems.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a game engine.