Search Results for "3d game builder" - Page 11

Showing 263 open source projects for "3d game builder"

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    Control remote support software for remote workers and IT teams

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  • 1
    The Daedalus Engine is a 3D rendering engine that uses both OpenGL and DirectX 9.0 for its implementation. This project serves as a method of study for its developers in the areas of game design, 3D rendering, audio, game related physics, net code, etc.
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  • 2
    It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
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  • 3
    Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
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  • 4
    Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
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    Automated RMM Tools | RMM Software

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  • 5
    Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
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  • 6
    3D game engine which will later on be used in a complete game development. The game engine will be using OpenGL as it's base drawing and rendering library being industry standard.
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  • 7
    Spirits of Runeyard is a new concept of online graphics role playing game. It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
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  • 8

    The Engine

    Game creation engine with built-in BASIC interpreter.

    "The Engine" is a game creation engine with built-in classic type BASIC interpreter (as known from old 8-bit computers), screen editor and full-screen editor, using OpenGL and SDL (currently POSIX only, but portable, in principle). It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers...
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  • 9

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
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    Eptura Workplace Software

    From desk booking and visitor management, to space planning and office utilization data, Eptura Workplace helps your entire organization work smarter.

    With the world of work changed forever, it’s essential to manage your workplace and assets together to effectively create a high-performing environment. The Eptura experience combines the power of workplace management software with asset management, enabling you to effectively operate your building and facilitate hybrid work.
  • 10
    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correc
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  • 11
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
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  • 12
    IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
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  • 13
    Chapas videogame

    Chapas videogame

    3D turn-based bottlecap racing game with support for multi-players

    Chapas is an open source turn-based bottlecap racing game, with 3D graphics, where the players strategically control the racers with cards. A typical round of Chapas starts by dealing 9 random cards to each player. Each of these cards represents movement points for the different bottlecaps. Afterwards, an auction takes place, where the players use their money (an initially set amount, that accumulates over different rounds), to buy the bottlecaps better suited to each player's cards. Finally...
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