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An arcade shooter based on Seaquest (an old Atari game). The player uses their submarine to destroy sharks and enemy submarines while saving divers. Uses SDL.
Star Trek Klingon is a console mode space shooter. You are a small vessel sent by the Klingon High Council to the Delta quadrant to rid the galaxy of the Borg plague: you are the first line of defense. You must evade asteroids, lightning bolts, and of cou
The Phavon project aims at the creation of a 2D vertical scrolling progressive-weapon shoot 'em up (following in some way the style of the old-time classic Amiga game Xenon II). Map and level editors will be released, as well, to allow non-tech users to
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For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
A simple text based shooter game implemented with the NCurses text terminal handling library. Fly around an asteroid field and blow stuff up while collecting bonuses.
bombit is a dynablaster/bomberman style game written in C using OpenGL and SDL. The main focus on this one, is to make a game with good graphic and great gameplay.
The CGL is a game library for the functional langauge Clean. It can be used for all types of sprite-based 2D games (arcade, side-scrolling, platform, etc.).
The goal of this project is to develop an implementation of the classic game "Bomberman" for PalmOS. Early emphasis is on developing the basic game features and controls. Long term goals include battle games with AI, and via IR and possibly bluetooth.
SuperJoust is an SDL-based implementation of the classic Joust arcade game, but with additional features: different steed types, multiple levels, puzzles, 1-4 keyboard players, network play, and much more!
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Gxball is an arcade game where you break blocks with a ball that bounces around, but you must not let the ball fall off the screen. There are powerups, particle effects, sound, and much more!
The EGS Tank game will be a 3D rendered multiplayer fast action tank shooter game. It is using OpenGL and Allegro so will work on all popular platforms.
This intended to be a clone of a little game I played on my IBM PC about 15 years ago.
It was called ROUND42.COM and was in the public domain, I believe.
"Tunp!" is a side-scroller engine for side-scrolling games. Our main focus is flexibility, so that the maps and worlds can be really easy to make by users, no matter if they are good or not in computers. It will also allow NetPlay! =:0)
AirPONG will be a game system that emulates different styles of Pong-type games. AirPONG will run on Linux and Windows and is written in C/C++ using OpenGL and
the SDL library.
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
PengSwim is a game of swimming and eating, a penguin's two favorite activities. The object of PengSwim is to eat as many fish as possible within the time limit. What could be simpler?
The SDL, SDL_mixer, and SDL_ttf libraries are required.
The Bombman is a simple SDL game. You are moving a little guy, who jumps, shoots and searches for keys and other things. The aim is to get to the end of the current level, which may require killing all monsters, finding a key, or just jumping somewhere. T
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes
many graphical improvements and new game features. In it, you must maneuver
a small vehicle around a world and collect powerups while avoiding obstacles.