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Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
The LowLevelLib is a win32 static Library representing a thin softwarelayer to directx and to the operating system windows. The library is easy to use and provides a stable set of functions to create a new 2D - Game.
Fortune displays random text messages that are intended to be fun. It uses the original fortune-mod text database, but has a user-friendly interface. You can download versions for Dos, Windows, Linux and a Java-version for any OS.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
LMY image codec and tools for small, 16-bit (or higher) displays on devices with limited resources. Image file size and quality rival GIF, PNG, and JPEG, but decompression is much less complex. Used commercially by Lower Mars. C/C++ and Java/j2ME include
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
SDL for GP32.
SDL is a cross-platform multimedia library designed to provide level access to audio, keyboard, joystick, and 2D video framebuffer.
The GP32 is a Korean handheld console.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Jeu d'action en vue de dessus programmé en C avec la librairie graphique SDL. Compatible Windows et Linux. Dans le but d'apprendre ŕ programmer en 2D temps réel. Il faudra implementer le biécran et le réseau.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
TIN is an artificial-life program running under X. TIN's are mammal lifeforms, equipped with some basic instincts and abilities, evolving in a 2D environment.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
The name of this project is not a joke, but the name of a massively multiplayer online game playing in the time of the homo errectus. The entire game is easily customizable via XML to satisfy your
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.