Showing 2 open source projects for "fbx 3d"

View related business solutions
  • ManageEngine Endpoint Central for IT Professionals Icon
    ManageEngine Endpoint Central for IT Professionals

    A one-stop Unified Endpoint Management (UEM) solution

    ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
  • Discover Multiview ERP: The Financial Management Revolution Icon
    Discover Multiview ERP: The Financial Management Revolution

    Reclaim precious moments with loved ones while our robust cloud accounting software streamlines your financial processes.

    Built for growing businesses and well-established enterprises alike, Multiview is a highly scalable and robust ERP.
  • 1
    VRtist

    VRtist

    Virtual Reality tool for storytelling

    ... to create animations. Use gradient sky or fine-tune the lighting using lights (directional, point and cone). Nonlinear editing using multi-camera footages. For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices. Just unzip the release file. Then launch the VRtist.exe and put your headset. VRtist is distributed with a predefined set of 3D objects. It also supports FBX files import from a specified directory.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code. Currently provides and excellent compilation of various code how-to's, assembled from various tutorials and written myself. So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from FBX...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next