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Librelancer is an open-source reimplementation of the engine behind Freelancer, the iconic 2003 space trading and combat simulation game by Microsoft. Written in C# and powered by OpenGL and modern game development practices, Librelancer faithfully replicates the original gameplay while providing a flexible codebase for modding, analysis, and future enhancements. It supports original assets and is designed to be both a preservation project and a foundation for new space simulation games inspired by Freelancer’s legacy.
NCLA is a free combat log analyzer for Neverwinter Online. It helps players turn raw game logs into clear and useful statistics for both solo and group gameplay.
The program can analyze total damage, DPS, healing, incoming healing, survivability, and many other combat metrics. You can inspect the full combat log, apply flexible multi-level filters, analyze specific targets, compare players, view charts, and track party performance in detail.
...Pre-configured tabs for the boardgame "Here I Stand" from GMT Games, but easily useable for other boardgames as well.
The newest version also includes prediction of CRT combat (Paths of Glory, Illusions of Glory, Pursuit of Glory CRTs included). You can add your own single-dice CRTs for any game.
Most features use a Monte Carlo simulation, but a few are calculated (like CRTs).
If you want to predict dice results in an easy to use manner, check it out!
PS: If you happen to add CRTs of other games , please consider sending me the crts.txt file, so I can share the CRTs here.
07/13/2021
-Bugfix CRTs
New version 03/05/2021...
Multiplayer 2D Zombie Survival.
The Game will Focus on the survival part, forcing the player or groups to be more concerned about their survivors health instead of mowing down the next zombie horde for the sole purpose of bloodshed.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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A local multiplayer versus game where two players take control of spacecraft and engage in combat around a powerful black hole.
Xbox 360 controller or other gamepad required for second player.
Full source available at: https://github.com/zacharydwaller/Jetpax
Created by Grubby Paw Studios, Space[394] is the working title for an upcoming space combat game where you choose a team and take control of one of three fighters to try to destroy the enemy fleet. It's a game made by students, originally for the Game Development Capstone at DePaul, but now most of us have graduated but want to continue the project. Every part of the project is open source / free.
View the trailer at:
http://www.youtube.com/watch?
Light of Nova : Battle Simulator is a small application to simulate combat of the web game Light of Nova. Since Light of Nova is almost the same game as Planet War and a few other translation under different names, it is possible to use them for those games as well. However, the statistiques of ships between games may have changed. Application may have bug. Email me if you find problems with it.
The multilog parser can collect, synthesize and display combat information from multiple logs in real time. Compared to traditional parsers, its main benefits is accuracy. This version supports the Everquest game.
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A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
A chat log parser for DAoC (Dark Age of Camelot, a game by Mythic Inc.), reporting combat stats and anything delved to the log (items, spells, etc.) to be viewed and saved as XML files suitable for use with other apps such as Loki and Kort's.
A hybrid science-fantasy RPG set in the near future. Sunderworld has the dungeon-crawling hack-and-slash goodness of Diablo and the rewarding puzzle-solving elements of Zelda. This is a work in early Alpha, and needs contributors.
BFI is a 3rd person multiplayer realtime starship space combat game. Fleets fight for resources, and captains for promotion, in the style of Netrek and Navy Field.
AionDPS is a graphical DPS meter for the game Aion. This is a fork of AionMeter which is no longer actively developed and can be found here: http://code.google.com/p/aionmeter/
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
With BotWars.Net developers and students can create their own 3d virtual robots via .Net Scripts (C# or Visual Basic.Net) and make them combat in a full 3D arena. You can script the combat and defence strategy and also the robot equipment (weapons, etc.)
TigerMUD's goal is to let anyone create virtual game worlds with our feature-rich MUD engine with easy setup, combat, player housing, city governments, crafting, and more. It is written in C# and supports Access, MySQL, and MS SQL databases.
The Apostles of Khronos is a fully 3D MMORPG written only in C#. Features include timetravel, PvP and PvE combat, and a dynamic player constructed world.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections