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    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light...
    Downloads: 0 This Week
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    MNIST-WGAN

    MNIST-WGAN

    A C# WGAN

    ... function. The "Reset" button sets the ACTIVE network to whatever architecture is displayed. In order to change which network is displayed, use the "Critic [1] or Generator [0]" checkbox. To begin training the network, press the "Train" button, after which you may use the "Clear" button to reset the average error and average percent correct value textboxes. In order to use the project on an alternative dataset, one must replace the MNIST files, then rewrite IO.FindNextNumber.
    Downloads: 0 This Week
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