Paessler: Easy to Use With Enterprise Power. Free Trial
A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
Get Free Download
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
ShmupNA is a open source gameengine for PC/360 using the XNA framework. This engine is tailored to 2d top down arcade style shooters. Currently in the Program Planning stage.
Asphodel♯ (or Asphodel Sharp) is a C# gameengine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
This project is supposed to become a custom XNA gameengine implementation. It will start out as a specific implementation for a small game but should end up in a generic re-usable engine.
True3D is a gameengine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
Is your recovery strategy as strong as you think? Take this quick self-assessment to check your recovery readiness and gain tailored insights. In only 2 minutes, you'll learn where you fall on the recovery readiness scale.
A project aims to build a open source platform and gameengine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
A virtual world engine writen by C# Provide network,serialization,thread management,work flow,cluster management,RPC etc.It's designed for concurrency. For performance, it doesn't use lock to resolve conflicts, otherwise it use queues.
Orange Engine is a heavily modular GameEngine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting gameengine. The gameengine is written in C# and targets the .NET framework.
Cobel Engine will be a good gameengine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
The Imaginary GameEngine project tries to create a full-featured, modular and multi-threaded gameengine in C#, usable with both Microsoft's .NET runtime and Mono.
A 3D video game allowing networked players to fight for supremacy in a zero-gravity environment. Null Zero is based on the battle room in Orson Scott Card's best-selling novel Ender's Game.
The ISOCalc (Isometric Calculator Engine) is a class library for isometric plot games. The ISOCalc can be used as a calculator background for every game with different graphic front. (Special Thanks for OpenTTD Team)
"Chimera2D" is an 2D Games Engine For creating video games written in C #, which combines ease and power. The engine uses the library XNA which allows portability (Cross Plateform) between PC and Xbox360. Thus, with the wealth that it bears the POO, Ch
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.