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The MLF System is a .NET framework and tool-set for creating an object-oriented data model layer. An MLF-based model layer is code generated, fully customizable, and can be deployed as either client-server or three-tier with only a onfiguration change.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
The project is a GUI implementation of an IRC client.
The client will be based on the thresher project.
The Application will support both regular IRC & web chat servers using Adapters.
At start, the UI will be in Hebrew.
This project, written in MS C#.NET, can display EverQuest(TM) map files and show the player's position reading the log files generated by the EverQuest client. It contains a patcher to download the lates version.
A small tool and a set of PHP scripts to control the eMule client on a Windows server in a LAN. So there is only one eMule client in the LAN which stresses the connection to the Internet of this LAN and not a couple of P2P clients on each user machine.
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Currently all the samples are included in the Noir release found at http://sf.net/projects/noir/. One graphical sample of interest, is a BMPloader that loads 24bit bitmaps, written on only one page in using the Noir Framework. Noir is Not Useless (NINU)
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
Smart Client .NET is intended to be a free, open-source auto update framework for use in WinForms applications. The project goal is to provide an extensible, easy to deploy solution for managing and distributing updates of client software.
This is an XSL-FO to RTF formatter target for the .NET/mono platforms. It was initially based on code from the jfor project. see: http://www.jfor.org
Note: currently requires the J# redistributable
A unit testing framework, in .NET using C#, primarily for the automation of HTTP unit tests. This is a port of HttpUnit, please see: http://www.httpunit.org/.
This project is part of the NMatrix initiative. We created a Schematron processor for .NET, written in C#. Look at the project HomePage (link at the top). Releases are still made through the NMatrix project: http://sourceforge.net/projects/dotnetopensrc
A UML-based spec (implemented in Java and soon in C++) for managing geometric/geographic objects. See <a href="http://geobject.org">geobject.org</a> (<a href="http://geobject.org/GeobjectPublicLicenseV1_0.htm">Geobject Public License 1.0</a>)
Based on D4J (http://d4j.sourceforge.net/), D4NETs intent is to map Dialogic resources to Microsoft .NET classes, in order to build on top of them whatever system you may want to.