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Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the sourcecode for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
Fast drawing library oriented to game developing, created using C# and assembler injected directly from the C# code. The best library for 2D gamming in .net. Incredible framerates with great quality.
MultiWorld Explorer is an environment for all web-based internet games. They idea behind it is to add missing functionality to the game interface by running custom JScript code. This could be performed by anyone who can deal with JavaScript code.
EQ2Speak is sourcecode developed to turn a log file, being parsed into speech. Application was developed to allow EQ2 game players to listen to "TELLS" from the game and spoken through output devices.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
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A C-based wrapper for creating/managing VRPN servers/clients and a set of C# scripts for the Unity Game Engine to interface that wrapper on OSX and Windows systems. Part of the Unity AR Toolkit (UART) project https://sourceforge.net/projects/uart
Anihilation Tournament is an Open Source FPS-RPG Videogame beign created in UnityGame Engine.
Team Members and Roles:
Marco Antonio Hernández Zavala - Programmer
Edgar Fernando Arriaga García - Programmer
Soto Torres Omar Alejandro - Programmer
Sergio Antonio Torres Medina - Artist
This project is a fork of the other SF game made by "ifilgud", called "Hotels MB Board Game".
My aim is to re-write the sourcecode into english, and change the hard-coded strings to translatable ones, so the game can get translated.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.