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A 3D RPG game engine written in C# using Managed DirectX 9. Will incorporate a ruby/java scripting engine, game development tools, and compressed game-data format.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
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ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
A multiplayer top-down 3D game using Microsoft's XNA Game Studio. Graphics, GUI, and networking will all be handled with the built-in XNA tools. We will be creating our own algorithms for AI, collision, and physics.
In our plans to develop scientific, three-dimensional model of the cosmos, with its stars, planets, nebula,etc.
According to him, you can move, to walk between different solar system, planets and stars seen
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Mystery Engine is a cross-platform .Net game engine. It is designed to be modular and support both opengl(via the tao libraries) and managed directx. It will include 3D and 2D engines.
XNA Shader 3D Game Engine, it includes physics, Artificial Intelegence, Particle System. Bone Animation Blending, C# Scripting, Billboards, Compressed Content Directory or Virtual File System for Content.
An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3Dengine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
AARPG is an engine for a Auto Adjusting Role Plaing Game The goal of this project is to create an game engine for RPG's with a minimum need of balancing and scripting. Skill levels are adjusted automatically by using or not using the skill.
Intended to be a cross-platform 3Dengine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
A fantasy role playing designed to uncover the myster of vashnavism and srila vasudeva's literary pastime of shrimad bhagavatam. Characters are explorers bent on uncovering ancient artifacts that recal the tales of the sacred text called the vedas.