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PersistMe is a .NET O/R mapper whose main focus is to be simple to use, adaptable to your software code patterns (not the other way) without sacrificing power and robustness. PersistMe Can be used by any .NET programming language (C#, VB.NET, etc).
Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.
This is a video chat program that allows users to join rooms and quick message each other to start either one on one or one on more video chat conversations.
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Different issues concerning adoption of Compiere ERP/CRM solution to the Russian market including: software translation, local paper forms, etc. This is NOT the compiere.org site or documentation translation project.
provides a factory-based data access layer for databases (SqlServer implemented), using XML-library-based configuration with connection and command details. Easily extendable to support other databases. Not intended as a business object layer.
This assembly is a client component to communicate with a
given FTP server. It has no GUI but rich underlaying functionality
like detailed listing, recursive upload, download and deletion.
It also supports BINARY/ASCII transer type and ACTV/PASV mode
In this project, we expect to build supporting libraries to develop applications on top, and as many open standards we can.
Use tracker to request libraries and enhancements. Visit our home page at http://nmatrix.com.ar
ProjectPortal is a multi-lingual, multi-user web-based groupware suite for programme & projectmanagement written in Visual C# ASP.NET using MS Access, MSSQL/MSDE, Oracle or MySQL for datastorage.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
The goal of the project is a system client server to help administrators to have a large view of a group of computer.
It work on windows os.
It is writed in .net and it uses SqlServer.
An instant messenger network (including client and server) using Web services technology for communication. Makes use of external Web services for automatic translation of text messages between different languages. Client written in Java, server in C#.
This project is currently devoted two to SOA-enabling technologies:
SqlBooster: A better data access layer for .NET solutions using ADO.NET (written completely in C#) for Microsoft SqlServer to support stored procedures and arbitrary SQL, ADO.NET tra
An OPC-XML compliant server for the MODBUS protocol used in process controllers and PLCs. It will provide low-cost access to plant data and support futher development of Open SCADA applications. Based on the OpenDA (opc-xml) project.
An XML development and end user tool written in C# that allows data from a variety of sources (e.g. MySQL, web services, SQLServer) to be dynamically aggregated into an XML document and then reported on to a variety of targets, end to end without coding.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
DataTools is a Data Access Layer written in C# for the .net platofrm. Besides data access code, it also includes a data object generator and a caching framework. The dataaccess code has been tested on sql-server and mysql.
Open-SpywareMonitor is a project to make a C# .NET based spyware detector for large networks without having to install clients on every workstation. It uses WMI and stores information in a SQL type database.
CallingHome is a small tool that allows you to gain control over a firewalled and thus directly unreachable PC (e.g. your PC at work). It achieves this by actively maintaining a SSH connection from within the firewall to a SSH server of your choice.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
metalicblue is a instant messenger server and client will very versatile and feturefull also free for linux/unix
if you would like to join the project please email admin@kc8yho.org
need developers and programmers always needing help and very nice team m