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This is a DEMO of an upcoming RPG Maker XP clone in C#. With the *recently updated* demo you can play a sampleproject using the Game Player and edit map using the Open RPG Maker. Visit http://bit.ly/jLNF3P to report errors and give feedback.
This project involves libraries for helping your projects with using different design patterns in your code. This also comes with some sample applications.
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
This library was developed by Oscar Sanderson (http://www.oscarsanderson.com). It is an implementation of the ISO 8583 protocol. This project was created in an attempt to maintain and distribute the original code. Also includes a C++ wrapper, a COM object to use with .NET, tinyXML support to load different dialect formats, support up to 3rd bitmap in ISO messages.
This project is a diagnostic platform that enables the end user to quickly and accurately detect TB from a stained sample. The goal in open sourcing this project is that it will be used as a platform for other types of detection.
A very simple but friendly time tracking desktop application developed in C# (.NET 2.0). The project can be used as sample to a larger project for time management.
An xml metabase featuring flat namespace access to data, defineable classes with inheritence, and object associations. API and sample coded in C# (csharp dotnet).
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Currently all the samples are included in the Noir release found at http://sf.net/projects/noir/. One graphical sample of interest, is a BMPloader that loads 24bit bitmaps, written on only one page in using the Noir Framework. Noir is Not Useless (NINU)
Here lies the introductory project at game development, utilizing the Unity engine, to create a Captain Forever clone, with our unique touches of course, and probably implementing a dynamic difficulty system with GA evolutionary algorithm(s).
A C-based wrapper for creating/managing VRPN servers/clients and a set of C# scripts for the Unity Game Engine to interface that wrapper on OSX and Windows systems. Part of the Unity AR Toolkit (UART) project https://sourceforge.net/projects/uart