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This is a 2D strategic game, currently with a top down view perspective. The idea is to build a strong engine that can be later on used to quickly develop games. Development Features: - Programming Language : C# - Uses OOP. - Uses SDL (Simple Direct Laye
Fast drawing library oriented to game developing, created using C# and assembler injected directly from the C# code. The best library for 2D gamming in .net. Incredible framerates with great quality.
Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
A 2Dgame engine made by managed directx, uses c#. wav, mid support, many primitives, 2D sprites, Keyboard-Mouse input. Font loader, sprite rotation, color blend and many more! One thing more : that engine is very very easy and simple!!!
MultiTank is a 2D network 'Tank'-game that uses a 3D environment, but the view would be 2D looking down at the tanks on the ground. The goal is to kill other tanks by firing rockets at them.
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
A 2Dgame engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
Fuzz is an SDL/Mono-based 2Dgame engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
BooGame is an object oriented CLS-compliant, 2Dgame engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
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This Project is a Rapid Game Development/Design Library and Interface. From 2D-3D, Single-Multiplayer, low-highend games all presented in a easy interface with VBScript and Point And Click style programming or use the library in a supported language.
online 2d interactive world for learning languages. Users are placed within a virtual world, Users are placed there where the other users dont speak the same language. users need communicate to achieve objectives and organise life within the game
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A 2D, top-down multiplayer online shooter game, based on SubSpace/Continuum. Warrior will take the idea of SubSpace but add a large number of new features to extend the possibilities in game play.
This project is a artillery based game that will start out in 2D and then will be moved over into 3D both which will have network componet. The 3D version will support more than two player up to 6.
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
A Portable 2D Role Playing Game Engine designed to allow non-programmers to create customized 2D role playing games using a platform independant development kit.
Will be a simple 2D board game. Windows Application written in C#. There will be 4 game pieces: Master Robot, Destroyer, Engineer and Medic. There will also be Walls which are obstacles that game pieces will have to go around.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
MUD In The Eyes is a flexible and powerful MUD/MOO engine written in C#. It has features that include its own IDE for connecting and editing the game world remotely, and on-the-fly-script compilation that can be linked without disconnecting players.
Mystery Engine is a cross-platform .Net game engine. It is designed to be modular and support both opengl(via the tao libraries) and managed directx. It will include 3D and 2D engines.