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Scrum Time is a web-based Scrum project management tool. This tool is intended to be intuitive, flexible, and extensible. The most recent release is implemented in ASP.NET MVC 2.
The latest source code is on GitHub at:
https://github.com/erniep888/ScrumTime/tree/ASP.NETMVC4
Project creates auto generated code that when included in your .net project makes access to Sql Server stored procedures so simple. example that calls SP and returns value from row. int Id=da.SP.getID("fred").ExecuteOne().Customer.Id;
Please note that all updates and downloads will be hosted and accessible from main CS-MIC homepage now. Rather than manually packaging the library in binary format, the code will continue to be hosted here at SourceForge, but binary packages will be hosted through the nuget gallary.
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A framework for all-platform GUI-development based on completely separating business from presentation logic and introducing methods of abstraction that allow stepwise refinement of the GUI-definition.
A Mapping generator for NHibernate (NH) via FluentNH and NH.Burrows. Generate source code in C# to access MySql or SQL Server dbs. VB.Net may be supported eventually. See Develop > News menu for updates and release notes.
CSChessControls contains chess controls for Windows Forms Application. Source code is open and free to use. Developed in C#.Avaliable controls are ; ChessBoard , CapturedPiecesControl, ChessTimer, FischerTimer
StormFactory is a light, streamlined ORM code generator for C#/SQL Server apps. The project's aim is minimize the learning curve, maintain a tiny memory footprint, and to generate extremely portable, scalable, easily maintained and dependency-free code.
NDoc3 is based on NDoc, and is a code documentation generation tool for .NET developers. The goal is to make a fast, extensible, multi-platform .NET documentation tool which supports all of the .NET languages specifications including but not only, C#
DomainObjects is an object-relational mapping tool that generates your .NET data layer source code, manages transactions, provides IntelliSense(tm) assisted query building, has excellent performance and enables easy maintenance of a rich domain layer.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Structure in C# designed for quick validations of strings using "shortcuts". Given a dictionary of valid results, this structure can validate a needle using "shortcuts". Shortcuts allow the needle to skip letters or words, good for typos or acron
Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The FSSearchIndex Framework project provides a framework that allows application developers to write their own content based file search and indexing applications. It currently supports content extraction and indexing on Text,Word, Excel, PDF files.
Brahma is an open-source library written for the .NET 3.5 framework (in C# 3.0), to provide high-level access to parallel streaming computations on a variety of processors, including GPUs.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
Maximum is a C# library containing classes for statistics, date, delimited files, logging, command line argument parsing, string utilities, vector, ZIP code, and neural networks.
SharpScraps is a collection of C# framework wrappers, including code to facilitate diagnostics, HTML parsing, and screen capturing (among other things).
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A C# implementation of a Genetic Programming method for optimizing a financial trading strategy. Most code designed for use with SmartQuant's QD/OQ products, but key code can be extracted for use in other projects.
Some stuff for use with Silverlight & WPF: Mostly related to MVVM and WCF RIA Services. This library is *not* being actively developed anymore. In my spare time, I'm still developing further on the WPF side, because of a project I started 2008/2010. But I rarely push my updates to this Lib.