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Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
.Net help anywhere is a highly reusable component to assist developers/end user/Quality assurance to authoring context help for any WinForms UI, and a way to
communicate with other users. A big change of the way we authoring/use help for software.
NantReloaded is a Visual Studio .Net 2005 Add-in and a stand-alone visual app for running and configuring NAnt scripts. Also, It allows you to save and load build configurations (set of targets and properties values)
a framework library with a template method interface and inheritable classes for an executable process design which produces an executable which is both a GUI and a console application. It provides multi-threading for work items of the provider process .
QL Stats ("Kewl Stats") stands for "Quake Logfile Statistics" and is a logfile-analyzer for Quake 3 Arena (and could be extended for use with other Q3A-based games). It generates some interesting statistics about the games (like ngStats did for UT99)
A simple console and telnet Menu Interface library for .Net applications. Able to be the primary interface for a console application, or operate as an applications 'administration' interface listening for telnet connections.
TDO - Typed Data Object is a .NET source code generator (C#/VB) for data layers based on Microsoft SQL Server 2000/MSDE/2005/Express. TDO allows .NET Framework 2.0 developers, to have the source code automatically generated for MS SQL Server databases.
STDL (Structured test description language) is a domain-specific testing language that is used to auto-generate unit test code. It supports a myriad of output languages (incl. C#). The project's aim is that of reducing the resources required for testing
Smooth Attach is a Visual Studio .NET 2005 addin that simplifies IIS debugging on Windows Server 2003 and XP.
For example, on Windows Server 2003 SmoothAttach automatically attaches to the correct version of w3wp.exe for the website of your choice.
This is a framework for developers of the SAP Business One ERP CRM solution.It enhances the development process because annoying steps you have to do while making a GUI for B1 are already done. It also works with the B1DE and you can use any .net languag
RebeccaAIML is an enterprise cross platform open source AIML development platform. RebeccaAIML supports C++, Java,C#, and Python as well as many other programming languages and AIML development out of the box with Eclipse.
Framework to Dynamically create Linq queries against an SQL database in C# 3.0 that automatically populates an ObservableCollection for WPF binding Also includes an Observable EntitySet<T> Wrapper to bind an EntitySet to WPF controls ItemsSource
A WPF Docking Library to easly integrate windows docking functionalities like VS. (THIS PROJECT HAS BEEN REPLACED BY AVALONDOCK PROJECT THAT YOU CAN FIND AT WWW.CODEPLEX.COM/AVALONDOCK)
Acmx library is designed to help AutoCad .net plugins development. It can be used with AutoCad managed wrappers and COM APIs. It allows usage of the Microsoft [Serializable] attribute to attach arbitrary data to the existing AutoCad objects.
MobRC is client/server technology to remotely control some of your favorite linux or windows programs using your mobile phone. The communication is through mobile internet connection like GPRS or WiFi.
Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
MyClipboard provides a clipboard that can store multiple items of different formats using the Windows shortcuts (Ctrl+C, Ctrl+V, Win+V) and enables you to use these items at will between different applications. Simple and easy to use.
A 2D game engine made by managed directx, uses c#. wav, mid support, many primitives, 2D sprites, Keyboard-Mouse input. Font loader, sprite rotation, color blend and many more! One thing more : that engine is very very easy and simple!!!