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AppSignal's Rust-based agent is lightweight and stable. Already running in thousands of production apps.
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SharpMud is a MUD server Framework written for .NET 2.0 in 100% C#. Provides an applcation layer that allows for MUD developers to focus on gameplay, not server mechanics. See the website for more information, including project status and direction.
NHag - NHibernate Automated Generator - is an advanced Codegenerator. Based on the hbm.xmls it can produce class code (in VB.NET and C#), Cell- and MVP-based abstraction layers and test scenarios (Test-DB and Unit Tests) for the generated classes. It's
The emerge toolkit is a state-preserved web development framework. Build your whole application in one easy place. Uses O/R Mapping on the back-end, and Comet-style sockets on the front. http://emergetk.com
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The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
Sirophix MUD is a revolutionary MUD engine. Where other MUDs promise an extensible or OO architecture, Sirophix will actually deliver. Sirophix MUD is designed from the ground up to support extensibility and dynamic systems based on compiled .NET code.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
An Object Relational Mapping (ORM) System Based on Scott Ambler's designs. Koan has a powerful and highly extensible code generation system and is designed for production use within an enterprise environment.
The Apostles of Khronos is a fully 3D MMORPG written only in C#. Features include timetravel, PvP and PvE combat, and a dynamic player constructed world.
Persist.NET is an object-relational mapping [ORM] system for .NET, written in C#. Inspired by Hibernate, but implemented to work well with .NET, it is database independent, works under Mono, and supports complex object relationships.
Suroden is like a MUD, but more like interactive fiction which will suck you into our world. We are using an Object Oriented approach using C# to code it. A PHP web front end will be used for creating the world.
Labyrinth is a complicated game for two or more players. They walk in dark Labyrinth, searching for treasures, by passing moves to server and getting replies.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
The aim of the Aetherion project is to develop a MMORPG game. Please see <A HREF="http://aetherion.sf.net/forum/index.php">the forum</A> for more information
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.