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Shout Tournament Bot, a C# and C++ Battle.Net client emulation 'bot'. Features:
-Tournament setup
-Webpage generation for tournament progress and outcomes
-Moderation
-Clan tools
-Chat
MUD system for the Microsoft Windows OS utilizing the Microsoft .NET Framework in C#. Goals are flexibility (everything can be scripted), data storage in a relational database and a smart scriptable client.
A Client Manager for the game Ryzom. This tool is made to switch between an ATS Client install and a normal client install without using full disk space.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.
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Chat server software compatible with the NILEX-line of talkers. The talker works over standard TCP - so any telnet client is automatically a suitable NChant client.
The project is written in C# v2.
DotChat is a client/server chat application which allows any number of users on a network to conduct multiple conversations with other network members.
This assembly is a client component to communicate with a
given FTP server. It has no GUI but rich underlaying functionality
like detailed listing, recursive upload, download and deletion.
It also supports BINARY/ASCII transer type and ACTV/PASV mode
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The ONETUG.DNN.PAUploader is a .NET Client application to aid developers in packaging their Private Assemblies for use in the Dot Net Nuke Portal. The tool is designed to create the 1) DNN manifest file, 2) DNN resource file, and 3) final PA zip file.
An open, portable client library for the FotoBilder service used by LiveJournal.com, PicPix.com, and others. Written in c#, and intended to be built under both .NET and Mono, this library allows client developers to focus on their interface.
Custom .NET Remoting channels (Named Pipes, TCP) with security support (via SSPI) written entirely in C#. Also includes custom binary formatter and unmanaged client written in C++.
An instant messenger network (including client and server) using Web services technology for communication. Makes use of external Web services for automatic translation of text messages between different languages. Client written in Java, server in C#.
An Interface with the Chat system of the popular game "Asheron's Call 2" and an IRC Client.
Functions as an In-Game Chat portal or interface for web sites, or a command-driven remote-control of a character In-Game from any IRC Client.
The goal of the project is a system client server to help administrators to have a large view of a group of computer.
It work on windows os.
It is writed in .net and it uses SqlServer.
NatoNews is an NNTP proxy server written in C# that caches all messages into a database for quick subsequent retrieval. It ultimately aims to be platform independent, NNTP client independent, database independent and have an ASP.net search front-end.
Carassius is an Email client unlike any other. In addition to a new intuitive approach to the regular email protocols (POP3, IMAP, SMTP), Carassius also handles the major Webmail services including Gmail, Yahoo! Mail & Hotmail.
Soccer Manager Unlimited is the game where user manages all aspects of his own team, including game tactics, training players, improving his stadium, buying and selling players, and much much more. Includes both web access and standalone dotnet client.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
metalicblue is a instant messenger server and client will very versatile and feturefull also free for linux/unix
if you would like to join the project please email admin@kc8yho.org
need developers and programmers always needing help and very nice team m