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This gui engine creates a .net gui defined by xml files. The definitions can be used like a script and so it's possible to change the gui live while your application is still running.
ASM2005 is a object oriented x86 assembler and emulator written in C# using GoldParser by Devin Cook and the C# Gold Parser engine written by Marcus Klimstra.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
A multi-database system supported Community/BBS/CMS system powered by MONORail and Brail Engine running on the CLR environment such as .NET 1.1/2.0 and MONO framework.
Content management system (CMS) written in ASP.NET .NET 2.0 C# with Microsoft MS SQL Server 2005 as the backend. This CMS also uses FreeTextBox as the RAD editor and AspxLab web controls. It also uses DotLucene.Net as the search engine.
A content management engine in only one aspx page with not necessary the need for a database but based on XML files, written in ASP.NET/C# with thehelp of the Ajax technology, working in the Dot.Net framework and, I hope, in the future, in the Mono frame
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
NetDocks is a .NET 2.0 window layout engine that allows you to integrate whidbey-like dockable panels to your VisualStudio Projects. The flexible rendering engine allows you to change the look of your docks anyway you like.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
This is a DBMS which uses XML as Database Storage. Its simple yet powerful. Can export/Import Databases to/from Other Database Systems or Files (XML/SQL/Text). It have a limited SQL execution capability with few commands of its own.
CastlePortal is a Content Management System built in the top of CastleProject's MonoRail engine. Many ideas comes from Mambo and other free software CMS.
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
Fuzz is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
The vTracker is an open-source stat tracker/media player framework that can be used to track games that use a variant of the Q3 Engine. It has the option to store the users statistics online, and is written in Visual C#.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
Code Generation support .net 2.0 and generic written in C#. It generates Stored procedure, Table entity and wrapper class use StringTemplate as the template engine and a plug-in extension provided. Efficent and Easy to use with no hassle for config.
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
MyNeoReport Designer is a GUI for designing reports based on the NeoDataType MyNeoReport report engine library. It would provide an easy-to-use user interface (GUI) for .Net framework applications that need printing capabilities.