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Direct connect client and server. It will be possible to
run our server on a Linux computer and remotely control the server through the clients which will be able to run on Win/Linux/Mac. The downloads are arriving to the server computer.
A small tool and a set of PHP scripts to control the eMule client on a Windows server in a LAN. So there is only one eMule client in the LAN which stresses the connection to the Internet of this LAN and not a couple of P2P clients on each user machine.
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The MLF System is a .NET framework and tool-set for creating an object-oriented data model layer. An MLF-based model layer is code generated, fully customizable, and can be deployed as either client-server or three-tier with only a onfiguration change.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
The VROnline project is universal 3D virtual reality engine for games with client/server architecture, free 3D camera, user configurable actions and AI scripts. It's based on C# and directX (now 9.0) technology. It can manage many data models(rpg,sims).
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A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
The Vanguard Server Emulator is a free open-source project that will focus on allowing server to client communication using the Vanguard Saga of Heroes client.
The project is an open source Windows-based Email client written in C# using Visual Studio 2008, .NET 3.5 with SQL Server 2005 as the backend database. The project uses LINQ for data access.
Saga MMO Server Engine is a study of todays MMO and MMORPG server and client communication and packet structure. SagaECO is started as the first target using this structure, which emulates the server program of Emil Chronicle Online.
A injection client for System Center Configuration Manager
...Opening of a compmgmt.msc console for the client.
The ability to 'push' its own repair where SCCM is not working properly on the client's end.
Logging in CSV format.
Built-in log viewer with filtering & sorting
Multiple-client input for add and remove to collections.
Auto-connect to server at startup.
Menu bar (Options, Exit, About, Help & License.)
Built-in Help.
Possible future features (but not yet in development):
Display of Client/Package ID
Asynchronous NET Server & Client TCP Communication Framework.Server object stands for listening incoming connections from multiple clients.Client object is used to communicate with the server object.
This project deals with the conversion of the jYMSG java library (Yahoo client library) to C#. I have used IKVM.I have managed to achieve 40% of the conversion and need help with the rest.
trackMe consists of a J2ME Client and a C# Server. What it does, the J2ME Client queries a GPS (internal to the phone or external such as a bluetooth one or even serial) then it sends the current position to the C# Server who will plot you path along tim
dot comet is a comet toolkit providing server-push technology on ASP.NET platform. dotcomet toolkit includes server side framework and client side samples for helping intergrading
Basicly it'll have functions like X-fire and Steam but still it won't be a copy, or a remake of those platforms. Everyone will be able to personilze the platforms Client and Server side, by their client and gaming needs.
The aim of the SQP project is to create client and server stubs for the SQP(Simple Query Protocol) protocol. Compliance and regression testing utilities are also within scope. It is a spin-off from the JSDC(Javascript Data Components) project.