CeoEngine is a 3D Game Engine bassed on a full components system developed in XNA.
On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
Ferda is a user friendly data mining tool. It is a modular distributed multiplatform framework based on Internet Communications Engine. Ferda is very powerful in working with association rules.
Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
Simple 3d engine written in C# made to be compatible with Visual Studio, Mono, C# 2.0, Windows CE. Completely software rendered and highly platform independent. Not optimized for speed more suitable for generating still-frames.
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A framework for creating MMO Games or simulations. The client written in C# and the server in erlang. An demo game("Atlantis") is also provided to show how things are connected. Server. The server is built in erlang/OTP.
Stratagus is a free cross-platform real-time strategy game engine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
Open source chess software, it has Graphic User Interface for user play chess, and Engine for thinking and choose the best move . for everyone who love and often play chess, for programer who enjoy in game programing and searching algorithm .
Underworld RPG is a 2-D/3-D isometric Strategy RPG about a boy named Kale and his journey to the bottom of Hell. See, Hell isn't a place for the Damned to eternally suffer. It is a place for the Damned to eternally protect. What are they protecting?
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The latest version should be gotten from source. Everything else is very old.
For starters a DirectX (Direct3D-Panel) A suite to display simple x/y/measurements, which has to be fast, because those analogue position encoders never "rest" at the same position and we want to see our table-position in realtime (mswin-realtime)