SmartBody
Character animation system for games and simulations.
... or prerecorded audio
* Gazing - robust gazing behavior that incorporates various parts of the body
* Nonverbal behavior - gesturing, head nodding and shaking, eye saccades
- Online and offline retargeting of motion
- Automatic skinning and rigging
SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu