Learning Automata algorithm for the shortest path problem.
Particle Swarm Optimization algorithm for the shortest path problem
Ant Colony Optimization algorithm for the shortest path problem.
A mapping tool for text-based games like text adventures, MUDs, etc.
finds the sortest path on the directed graph using A* algorithm.
finds the sortest path on the square board. GUI is implemented in Qt.
it is an implementation of A* algorithm with examples of its usage.
Kick-ass robot controller implemented using ATmega2560