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Build a foundation for data security and disaster recovery to fit your clients’ needs no matter the budget.
Whether natural disaster, cyberattack, or plain-old human error, data can disappear in the blink of an eye. ConnectWise BCDR (formerly Recover) delivers reliable and secure backup and disaster recovery backed by powerful automation and a 24/7 NOC to get your clients back to work in minutes, not days.
OpenGL port of the classic 6dof 3D shooter Descent
D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
Improve the waiting experience, gather service intelligence, and make data-driven decisions.
Long queues cost businesses across the world trillions of dollars in lost sales. Customers who experience poor queuing are less likely to stay and recommend your business. Compare the performance of different locations and departments. Monitor the number of visitors waiting, average wait times, and other metrics. Give your staff the tools they need to supercharge your customer service. Recognize your team’s achievements and identify opportunities for growth. Easily measure and share performance results. Use service reports to keep track of KPIs and the effectiveness of service strategy. Eliminate in-person lines by allowing customers to join a virtual waitlist using their phones. Monitor your line in real-time. Let customers safely wait in their car, at home, or outside. Notify them when you are ready to serve them. Give customers regular updates and wait times. Make them feel like VIPs by talking to them directly and asking for their feedback.
Night Hawk's Lair is a subdivision of Esotheria softwork, which focuses on integrating physics engines into games. It is also the home of the Unreal Asteroids project, an open-source space shooter. And several other crappy appplications made in the past
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
Dark Skies is a third person 3D space shooter using the 3D engine Irrlicht for graphics and the physics engine Open Dynamics Engine for correct physical behaviour.
A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
A small scrolldown space shooter, where the player controls a towship that's been trapped in a wormhole. Features: AI (as opposed to flying a fixed path), 'realistic' physics, and more.
Main objective: to be the game people play in their coffe break.
Blocktality is an award-winning top-down shooter in which the main character Sphero is fighting against the cubiods for the freedom of his people. The gameplay involves fast paced combat interspersed with interesting physics puzzles.
GSG is a cross platform [Windows/Linux] 3d, OpenGL based space shooter with a realistic physics engine. It will be online multiplayer with single player training missions, and is being developed by a crew of guys at Lehigh University.