Showing 163 open source projects for "ogre"

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  • 1
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective shaders...
    Downloads: 3 This Week
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  • 2
    OGRE (O-O Graphics Rendering Engine)
    for the latest release see either - https://github.com/OGRECave/ogre - https://github.com/OGRECave/ogre-next An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
    Downloads: 26 This Week
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  • 3
    ArUco

    ArUco

    Augmented reality library based on OpenCV

    ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE. See documentation at https://drive.google.com/file/d/1OiavRVYVJ-WH88sQg1LUsh8CuJZUQyrX/view?usp=sharing
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    Downloads: 318 This Week
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  • 4
    [OFFICIAL] tinyfiledialogs v3.18.2 C C++

    [OFFICIAL] tinyfiledialogs v3.18.2 C C++

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    * OFFICIAL WEBSITE * v3.18.2 one C/C++ file & header provides 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & GUI-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t...
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    Downloads: 46 This Week
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  • 5
    Vanilla-oIT

    Vanilla-oIT

    An unmodified version of the MMORPG Impressive Title by KovuLKD

    A courtesy to the KITO community and all those nice people I got to know along the way. The title says it: This is a vanilla unmodified Impressive Title server hosted by me and released by the KITO community. It's intended mostly for testing and those rare few, who want nostalgia. Impressive Title was made open source in 2011 by KovuLKD: The original creator of the game. It was later maintained by the KITO community, which is still acting as a beacon for various oIT creators and server...
    Downloads: 2 This Week
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  • 6

    Open Jumpgate

    Opengate is a Jumpgate remake

    Opengate is a remake of the game Jumpgate using OGRE, CEGUI and the asio network library.
    Downloads: 1 This Week
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  • 7
    GameDirector

    GameDirector

    Game/Scene Development System

    GameDirectorSB and World_EditorSB( Pre - Alpha ) Updated:- 14-03-24 [V1.29.2] terryinflanite@gmail.com ------
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    Downloads: 0 This Week
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  • 8
    QGAMES Library

    QGAMES Library

    The library needed to make all those games true

    QGAMES Library is the library needed to make all igcefo games true. It has been designed to run on Visual Studio 2017. Enjoy it!!
    Downloads: 1 This Week
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  • 9
    OgreOggSound is a wrapper around OpenAL to quickly add 2D/3D audio to applications. It supports OGG/WAV formats and is designed to integrate into OGRE applications. It has Static and multi-threaded stream support using BOOST / POCO threads.
    Downloads: 0 This Week
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  • 10
    wop-CP is a RPG based on the OGRE engine. The project consists of members of the German game community with its main focus on RPG.The game itself will be build as a mod able engine providing a SDK with level and quest editor, scripting engine and so on.
    Downloads: 0 This Week
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  • 11
    3dsmax toolkits for ogre3d engine, eazy to use, fully support for all sorts of entity type: skinned meshes, billboards, morph-targets, uv animation...etc.
    Downloads: 0 This Week
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  • 12
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the...
    Downloads: 77 This Week
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  • 13
    Ultima Realidad - RPG Development Engine
    Roll Playing Game development environment, made with PyGame, Ogre, wxPython.
    Downloads: 0 This Week
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  • 14
    Meshy (formely wxOgreMeshViewer) is a simple, powerful, easy to use mesh viewer for OGRE 3D mesh format. Features skeleton view, animation preview, detailed mesh information, resources.cfg loading for power users, dockable windows, and more
    Downloads: 17 This Week
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  • 15

    toy-bricks

    A 3D Game Framework

    Bricks is a 3D game framework that is written in c++. It uses Ogre for graphics rendering and Havok for physics and animation. It is open source software available under GNU GPL v3.
    Downloads: 0 This Week
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  • 16
    Stunt Rally

    Stunt Rally

    (OLD) Stunt Rally game with Track Editor, based on VDrift and OGRE.

    ARCHIVE ONLY - For Old Releases. Latest releases: https://github.com/stuntrally/stuntrally/releases Homepage: https://stuntrally.tuxfamily.org/
    Downloads: 47 This Week
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  • 17
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM...
    Downloads: 0 This Week
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  • 18
    An Ogre camera control system plugin. Easily expandable and plugable to current Ogre projects. It implements some basic camera modes: free, orbital, chase, through target... Still in early stage.
    Downloads: 1 This Week
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  • 19
    Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
    Downloads: 1 This Week
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  • 20
    Plugins, tools and supplemental libraries for use with the open-source real-time rendering engine OGRE.
    Downloads: 0 This Week
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  • 21

    Cell Defender

    A mobile tower 3D tower defense/defend the flag game

    This simple little game is like few others. It's a surivial game with few rules. 1. Defend the center square from the invading robots! 2. You can only the "Colored" Defender units to do so. 3. Let 10 Robots in and your game is over! 4. No end survive and rack up as many points as you can! This project uses Python-Ogre, a wrapper for the original Ogre 3D. Please try it out, more versions soon!
    Downloads: 0 This Week
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  • 22

    Ogre Mesh Viewer

    Ogre mesh viewer

    The application searchs for *.mesh files in media paths and loads them.
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    Downloads: 26 This Week
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  • 23
    OgreAge (Ogre Action Game Engine), a framework for making modern action games.
    Downloads: 0 This Week
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  • 24

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 1 This Week
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  • 25
    Ogitor
    OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.
    Downloads: 0 This Week
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