Showing 6 open source projects for "museum"

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  • 1
    tStudio3D
    tStudio3D is published here on SourceForge.net as part of an effort to curate it as an old-school game development platform -- as a museum artifact. This curation work is being done so that young enthusiasts can explore a sampling of the early tools in 3D game development from the late 1990s and early 2000s. In support of this curation effort, tStudio3D has been freshly rebuilt to run on Windows 11 using Microsoft Visual Studio 2022 (as of April 2023). No future development is planned...
    Downloads: 1 This Week
    Last Update:
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  • 2
    pixFront

    pixFront

    Transforms image into a rectangular form as taken from the front.

    Imagine you have a photograph of a stained-glass window taken from a side angle.... By selecting the four corners of the window on screen, pixFront transforms it into a rectangular image taken from the front. Load an image of a museum painting, computer screen, poster on the wall or a classroom blackboard to pixFront, and they are transformed in seconds. The area selected on the screen is cropped and corrected to produce an image that looks like it was taken from the front.
    Downloads: 0 This Week
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  • 3
    umi-project

    umi-project

    Just bring Linux for a better world

    U M I, pronounce "ou" "ème" "aie" to an approach of "you & I" expression, is meant to be a derivative of Ubuntu, a Linux distribution. U M I is a system that wants generalist, simple and tailored to your needs. M I perhaps as "Maths Infos", "Mission Impossible", "Micro Imagination", "Museum Incarnation", ..., "Mandela Ideologie", ...,"Magne Isapèt" :), ... ; but in reality M I for "Me Inside", inside Linux, inside Debian, inside Ubuntu. This project designates all logistics associated...
    Downloads: 0 This Week
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  • 4

    Tour of Generations: Killacai

    A collection of games representing each gaming generation.

    A museum collection of games in the Killacai series representing each gaming generation. Go on a wonderful tour to relive the nostalgia of playing video games in each gaming generation, from the 1st in the 1970s, all the way to the eighth in the 2010s, with a simple ninth gen Vampire Survivor clone thrown in as an added bonus.
    Downloads: 0 This Week
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  • 5
    Computer vision tracking module written in C++ as an extension to OpenCV, this code is the foundation for the "Are We There Yet?" installation by Ken Goldberg and Gil Gershoni in the Contemporary Jewish Museum Mar 31 - Jul 31 2011.
    Downloads: 0 This Week
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  • 6
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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