Showing 221 open source projects for "logic"

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  • 1
    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    ...Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. It is structured as a modular codebase with separate components for the backend, configuration UI, CLI tooling, shared logic, and the core layer implementation. Although it targets Linux environments and handhelds like Steam Deck, it depends on an existing installation of Lossless Scaling on the system to provide its frame generation logic.
    Downloads: 5 This Week
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  • 2
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    ...It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 5 This Week
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  • 3
    ESPHome

    ESPHome

    ESPHome is a system to control your ESP8266/ESP32

    ESPHome is a system for defining and deploying custom firmware to ESP8266 and ESP32 microcontrollers for smart home automation. Using a simple YAML configuration, users can specify how sensors, switches, and devices should behave, and ESPHome compiles and flashes the firmware accordingly. Integrated seamlessly with Home Assistant, ESPHome is ideal for DIY home automation enthusiasts who want full control over their IoT devices.
    Downloads: 48 This Week
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  • 4
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 3 This Week
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  • 5
    NSync

    NSync

    nsync is a C library that exports various synchronization primitives

    ...Unlike traditional pthreads-based synchronization, nsync introduces conditional critical sections, allowing developers to wait for arbitrary conditions without explicit signaling or complex loop-based logic. This approach simplifies concurrency management and often improves readability and maintainability of multithreaded code. The library emphasizes efficiency, with locks and condition variables occupying minimal memory and supporting cancellation mechanisms through nsync_note objects rather than thread-level cancellation. Designed with portability and performance in mind, nsync can be compiled on Unix-like systems and Windows using a C90 compiler.
    Downloads: 3 This Week
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  • 6
    Command & Conquer Remastered Collection

    Command & Conquer Remastered Collection

    Command & Conquer: Remastered Collection

    The CnC_Remastered_Collection repository publishes source code for key parts (e.g. TiberianDawn.dll, RedAlert.dll, and the map editor) of the Command & Conquer Remastered Collection, enabling modding and transparency. This open code release supports the Steam Workshop, mod creation, and community enhancements. The quickest way to build all configurations in the project is open CnCRemastered.sln in Microsoft Visual Studio (we recommend using 2017 as later versions report an error due to a...
    Downloads: 20 This Week
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  • 7
    GDevelop

    GDevelop

    The game engine for everyone

    ...Experts and novices alike can create their own games with GDevelop as it is fast and easy to learn, requiring no knowledge in a specific programming language. What makes GDevelop unique and so easy to use is its powerful and intuitive event-based system. Events are a powerful way to build up your game logic, without having to learn a programming language. GDevelop also features ready-made behaviors for your game objects, and allows you to create new behaviors through the easy to learn events. And when you're done, you can publish your game just about anywhere-- web, iOS, Android, Windows, Mac, Linux and even Facebook Messenger. Making games has never been easier or faster than with GDevelop!
    Downloads: 52 This Week
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  • 8
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original hardware. Because Xbox 360 games use custom hardware features and proprietary APIs, Xenia developers have progressively mapped and translated these into PC-friendly code while balancing performance and accuracy, and the project includes compatibility tracking so users can see what games work and how well. ...
    Downloads: 30 This Week
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  • 9
    fheroes2

    fheroes2

    fheroes2 is a recreation of Heroes of Might and Magic II game engine

    fheroes2 is a recreation of the Heroes of Might and Magic II game engine. This open-source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games. You can find a complete list of all of our changes and enhancements in its own wiki page.
    Downloads: 11 This Week
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  • 10
    linuxdeployqt

    linuxdeployqt

    Makes Linux applications self-contained by copying in the libraries

    ...When used on Qt-based applications, it can bundle a specific minimal subset of Qt required to run the application. This tool is conceptually based on the Mac Deployment Tool, macdeployqt in the tools applications of the Qt Toolkit, but has been changed to a slightly different logic.
    Downloads: 27 This Week
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  • 11
    SentencePiece

    SentencePiece

    Unsupervised text tokenizer for Neural Network-based text generation

    ...Pre-tokenization (Moses tokenizer/MeCab/KyTea) is not always required. SentencePiece treats the sentences just as sequences of Unicode characters. There is no language-dependent logic.
    Downloads: 6 This Week
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  • 12
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it...
    Downloads: 5 This Week
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  • 13
    OpenLoco

    OpenLoco

    An open source re-implementation of Chris Sawyer's Locomotion

    ...In the earlier years of the project, the in-game UI has been completely reimplemented, and most of the underlying data and object structures have been uncovered. Recent efforts have focussed on reimplementing the game (command) logic.
    Downloads: 3 This Week
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  • 14
    Al-Khaser

    Al-Khaser

    Public malware techniques used in the wild: Virtual Machine, Emulation

    ...The project includes checks for debugger presence, stealthy anti-dumping measures, various VM and sandbox artifacts, and process injection techniques, giving you a broad view of how defensive tools respond under stress. al-khaser isn’t malicious by intent — its purpose is to help security teams identify gaps in their detection logic and harden defenses by simulating evasive behaviors without actual payloads.
    Downloads: 4 This Week
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  • 15
    KACTL

    KACTL

    KTH algorithm competition template library

    ...Instead of reinventing algorithms on the fly during contests like ACM-ICPC or Codeforces rounds, competitors can import exactly the component they need — whether a segment tree with lazy propagation, a minimum cost flow solver, or a fast Fourier transform — and focus their energy on problem logic and strategy.
    Downloads: 1 This Week
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  • 16
    Moon

    Moon

    A lightweight game server framework implemented with Actor Model

    Moon is a lightweight game server framework based on the actor model. One worker thread can have one or more actors (services), which communicate with each other through message queues. There are many features for game server development.
    Downloads: 0 This Week
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  • 17
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and...
    Downloads: 2 This Week
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  • 18
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    ...It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while relying on a robust, high-performance core. Because of its cross-platform nature, games built with cocos-engine (via Cocos Creator) can target mobile, desktop, and web, making it a popular choice for developers wanting flexibility and broad reach. The engine includes extensive tooling and example/demo projects to demonstrate 2D and 3D physics, animation, UI and rendering capabilities.
    Downloads: 8 This Week
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  • 19
    3FS

    3FS

    A high-performance distributed file system

    ...Its primary aim is to support efficient and scalable feature transformation pipelines—especially for inference environments—by batching, caching, and integrating feature-based modules like segmenters, sparse retrievers, and scorers seamlessly. The repo includes APIs to define components (e.g. seg, ret, scor) that wrap or interface with external or internal modules, as well as logic to schedule and compose these feature transforms. By handling caching and batching at a system level, 3FS helps reduce overhead when many features or modules must be evaluated per input (e.g. in an LLM agent pipeline). The repository includes example integration with models like DeepSeek-V2 / V3, showing how 3FS can be plugged into pipelines for operations like plugin processing.
    Downloads: 1 This Week
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  • 20
    Fully Homomorphic Encryption

    Fully Homomorphic Encryption

    An FHE compiler for C++

    ...At its core is a “transpiler” that converts ordinary functions (typically written in a restricted subset of C++ or similar) into FHE circuits, plus backends that execute those circuits with different FHE libraries. The workflow usually mirrors normal software development: write and test a cleartext implementation, run a simulator to validate logic and performance characteristics, then compile to an encrypted form to run with real FHE parameters. The project includes benchmarking harnesses, examples, and tutorials that demystify parameter selection, gate costs, and latency/throughput trade-offs. Multiple runtimes and backends are supported so teams can choose Boolean or integer schemes depending on accuracy and speed needs.
    Downloads: 0 This Week
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  • 21
    Redot Engine

    Redot Engine

    Multi-platform 2D and 3D game engine

    Redot Engine is an open-source game engine that aims to provide a flexible foundation for building games — likely offering a modern, modular structure so developers can compose only the systems they need (rendering, physics, input, scripting, etc.). It is built to give a base framework rather than a full “batteries-included” engine, which makes it suitable for developers who prefer minimalism, want complete control over architecture, or desire to build custom workflows. Because it’s...
    Downloads: 2 This Week
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  • 22
    The Algorithms - C++ #

    The Algorithms - C++ #

    Collection of various algorithms in mathematics, machine learning

    ...Within the C++ repository, contributors implement algorithms across a wide range of fields including sorting, graph theory, number theory, machine learning, cryptography, and data structures. Each implementation is designed to be readable and well documented so that learners can understand the logic and structure behind each algorithm. The repository functions both as a study resource and as a reference library for developers who want examples of algorithm implementations in C++. Because the project is maintained collaboratively, new algorithms and improvements are continually added by contributors from around the world.
    Downloads: 0 This Week
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  • 23
    MediaPipe Solutions

    MediaPipe Solutions

    Cross-platform, customizable ML solutions

    ...The system provides developers with tools and reusable components that allow them to combine multiple machine learning models with preprocessing and postprocessing logic into efficient perception pipelines. These pipelines can run on a wide variety of platforms including mobile devices, desktop systems, web browsers, and embedded edge devices. MediaPipe is widely used in computer vision and multimedia applications such as hand tracking, face detection, pose estimation, object recognition, and gesture analysis. ...
    Downloads: 0 This Week
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  • 24
    Pipy

    Pipy

    Pipy is a programmable proxy for the cloud, edge and IoT

    ...Its core is written in C++ with excellent cross-platform capability. It is both high performance and low resource. Pipy comes with a built-in JavaScript engine that allows easy custom logic implementation with the simple JS syntax, greatly reducing the complexity in high-performance network programming. It is suitable for a variety of hardware architectures including x86, ARM64, Loongson and RISC-V. It is also compatible with various other operating systems besides Linux.
    Downloads: 0 This Week
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  • 25
    Soufflé

    Soufflé

    Datalog variant for tool designers crafting analyses in Horn clauses

    Rapid prototyping for your analysis problems with logic; enabling deep design-space explorations; designed for large-scale static analysis; e.g., points-to analysis for Java, taint-analysis, and security checks. Futamura projections/partial evaluation for effective translation to parallel C++; optimized staged compilation; specialized data-structures for logical relations. Efficient translation to parallel C++ of Datalog programs (CAV'16, CC'16) Efficient interpretation using de-specialization techniques (PLDI'21) Specialized data structure for relations (PACT'19, PPoPP'19, PMAM'19) with optimal index selection (VLDB'18) Extended semantics of Datalog, e.g., permitting unbounded recursions with numbers and terms. ...
    Downloads: 0 This Week
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