Search Results for "global illumination renderer"

Showing 17 open source projects for "global illumination renderer"

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  • 1
    CRYENGINE

    CRYENGINE

    A real-time game development platform

    The most powerful game development platform for you and your team to create world-class entertainment experiences. CRYENGINE 5.6 comes with significant improvements. New tools and enhancements make the game development process more intuitive than ever before. What you see is what you get, Sandbox allows you to create seamless worlds without any baking. Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow allows...
    Downloads: 59 This Week
    Last Update:
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  • 2
    Dawn is a fast Global Illumination renderer written in C++. It employs Photon Mapping and Irradiance Caching to significantly accelerate rendering while maintaining high quality. Dawn is currently in the first development stage.
    Downloads: 0 This Week
    Last Update:
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  • 3
    tinyobjloader

    tinyobjloader

    Tiny but powerful single file wavefront obj loader

    Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
    Downloads: 1 This Week
    Last Update:
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  • 4

    Paper Engine 2

    Multi-threaded 2D Renderer licensed under the Mozilla Public License

    Hyper fast multi-threaded cross platform 2D renderer with optimized loading via file cache, basic GUI elements, and beginnings of an editor.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
    Downloads: 0 This Week
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  • 6
    Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.
    Downloads: 0 This Week
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  • 7
    This is my own Global Illumination renderer. Finished: Instant Radiosity, Photon-mapping, Ambient Occlusion. TODO: Lightcuts, CUDA acceleration
    Downloads: 0 This Week
    Last Update:
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  • 8
    A virtual world browser based on Linden Labs' Second Life viewer. Modifications include OGRE rendering (supporting inworld 3D meshes) in addition to the original renderer, and a global avatar system.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
    Downloads: 22 This Week
    Last Update:
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  • 10
    PiscisRT is a C++ enhanced ray tracer. Features global illumination, procedural textures, bump mapping, etc... Supports Windows and GNU platforms.
    Downloads: 0 This Week
    Last Update:
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  • 11
    RTE is a global illumination engine used for lighting scenes in an interactive 3D environment. It can compute the global illumination, both on the fly or as a pre-compute process. It can be easily tied to existing Scenegraphs/3D rendering engines/games.
    Downloads: 0 This Week
    Last Update:
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  • 12
    Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models. You can obtain the source code of H-RayTracer at (Mercurial repository): https://bitbucket.org/bayger/hrt
    Downloads: 0 This Week
    Last Update:
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  • 13
    Muse is a PhotoRealistic RenderMan Š compliant renderer that is based on the REYES rendering architecture. Features include : Scan-Line Rendering, NURBS, Global Illumination, Programmable Shading, Motion Blur.
    Downloads: 0 This Week
    Last Update:
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  • 14
    toxic is a modern, physically correct global illumination renderer aiming to produce photorealistic images and animations. A number of plug-ins are under development to allow using toxic with various open source and commercial 3D modeling packages.
    Downloads: 0 This Week
    Last Update:
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  • 15
    This is my hobby raytracer and global illumination renderer project, along with exporters and loaders for different file formats.
    Downloads: 0 This Week
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  • 16
    Open extensible platform for rendering. It's designed to support complex rendering algorithms based on ray tracing. It will be able to perform robust and fast simulations of global illumination based on both in-house and published algorithms.
    Downloads: 0 This Week
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  • 17
    WikiMesh shall endeavour to relieve the bandwidth strain on Wikipedia and other popular wikis by creating a global, distributed, lazily-updated cache of WikiText and using a local WikiText-to-Html renderer (available as a standalone module).
    Downloads: 0 This Week
    Last Update:
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