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tStudio3D is a set of realtime 3D applications based on a custom implementation of the Genesis3D game engine. Use tDesigner3D to create BSP maps. Organize scenes live with tDirector3D. Distribute and run tDirector3D scenes with tDeployer3D.
Beta plugin for 3dsmax 9, 3dsmax 2010, import a full level of the game SOF2.
(only work for levels compiled with sof2map.exe, others bsp compilers causes bad face order)
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PEMS is a system that allows the execution of BSP-like algorithms (implemented as MPI programs) with extremely large data sets that exceed the size of RAM.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
osgModeling is a modeling library for OpenSceneGraph(OSG), which helps generate parametric curves and surfaces (Bezier, NURBS, etc.), implement polygon technologies (subdivisions, etc.) and do boolean operations based on BSP.
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PixelX is an open source game engine written in C++ and OpenGL. Its features are:
Quake 3 BSP File rendering, lightmaps, pvs culling, collision detection, simple particle systems, MD2 and MD3 model loading, Audio support.
PinguX is an OpenGL Based render library. It will fully support model loading and probably bsp etc too, right now it already has a fully functional 2D Renderer and can render 3D Vertices feed to the engine.
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
moEngine is a 3d game engine. Features include advanced BSP techniques and radiosity. We are looking forward to create a game that uses moEngine.
Our own level editor, called moEd, is also in development.
MAP3BSPC aims to provide a replacement, written completely from scratch, for the Quake 3 BSP-compiler provided by ID-software, free of the license restrictions of the original.