A cross platform C99 library to get cpu features at runtime
SwiftShader is a high-performance CPU-based implementation
Performance-portable, length-agnostic SIMD with runtime dispatch
Research software designed to orchestrate virtual environments
High-speed Large Language Model Serving for Local Deployment
Fast inference engine for Transformer models
Intel® Performance Counter Monitor (Intel® PCM)
Android GPU Inspector
Xbox 360 Emulator Research Project
Public/backup repository of the GROMACS molecular simulation toolkit
High-performance, privacy-focused browser built as a fork of Chromium
A set of AI-enabled effects, generators, and analyzers for Audacity
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
A tool for converting Xbox 360 shaders to HLSL
LLM inference in C/C++
Game Boy / Game Boy Color / Super Game Boy emulator, debugger
Math library using HLSL syntax with multiplatform SIMD support
C++ wrappers for SIMD intrinsics
Samples that demonstrate how to build graphics intensive applications
A GPU-accelerated library containing highly optimized building blocks
Dolphin is a GameCube / Wii emulator
C++ image processing and machine learning library with using of SIMD
C++ library for high performance inference on NVIDIA GPUs
Emulator that can run 32-bit Windows programs/games
LiteRT-LM is Google's production-ready inference framework