Search Results for "audio equalizer code android"

Showing 12 open source projects for "audio equalizer code android"

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  • 1
    JUCE

    JUCE

    JUCE is an open-source cross-platform C++ application framework

    JUCE is an open-source cross-platform C++ application framework for creating high-quality desktop and mobile applications, including VST, VST3, AU, AUv3, RTAS and AAX audio plug-ins. JUCE can be easily integrated with existing projects via CMake, or can be used as a project generation tool via the Projucer, which supports exporting projects for Xcode (macOS and iOS), Visual Studio, Android Studio, Code::Blocks and Linux Makefiles as well as containing a source code editor. JUCE projects can be managed with either the Projucer (JUCE's own project-configuration tool) or with CMake. ...
    Downloads: 37 This Week
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  • 2
    LASTAR

    LASTAR

    Automatic audio RMS normalizer & splitter

    Fast batch audio processor for automatic loudness adjustment and audio files splitting. The software automatically normalizes a batch of files to a given RMS volume, and can split tracks in several ones by detecting low level ("noise") chunks. It embeds : - a multi-band limiter, - an Automatic Gain Control, - an automated 10 bands equalizer, - a classic 3 bands semi-parametric equalizer, - a noise gate, - a trimming function, - user preset management. ...
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    Downloads: 34 This Week
    Last Update:
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  • 3
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    Xenia is an open-source experimental emulator for the Xbox 360 that aims to let users run Xbox 360 games on Windows and other platforms by reverse-engineering the console’s hardware and firmware behavior in software. It implements the 360’s CPU (Xenon), GPU (including Direct3D shader logic), and system libraries to translate Xbox instructions into equivalent host machine operations, enabling many titles to launch and in some cases play at improved frame rates compared with the original...
    Downloads: 83 This Week
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  • 4
    FrostWire

    FrostWire

    Search, Download, Play, Share on Bittorrent and the cloud

    FrostWire https://www.frostwire.com/ is a media player, Video Downloader and Peer to Peer (P2P) information sharing client for the BitTorrent network. This project is not affiliated with LimeWire LLC. FrostWires' source code is Licensed under the GNU GPL and Apache Open Source licenses. System Requirements Any of the following operating systems: ● Windows 10, 8, 7, Vista for Intel processors (64-bit only) ● Mac OS X 10.11 (El Capitan) or later (64-bit) ● Linux, Unix...
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    Downloads: 182 This Week
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  • 5
    Intention Repeater MAX

    Intention Repeater MAX

    Repeating your Intentions to aid in manifestation

    Please see the README.txt. The ServitorConnect 4443 and Python Daemon and Intention Repeater Android are better because repeating once-per-hour is better than millions of times per second (or even 3Hz). The archive bundle includes binaries and source code for: MAX and Simple Intention Repeaters CUDA version for Windows/Linux Memory Frequency Generator Multi-Format to WAV Repeater Android app Sourcecode File/Image Writers Nesting Files Creator ...
    Downloads: 12 This Week
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  • 6
    ViaVoip

    ViaVoip

    A portable peer to peer voice-chat/walkie-talkie.

    ViaVoip is a simple Voice Over IP application that can be used when you need to talk, chat, or send files through the internet, but you can't or don't want to make use of any third party services. Its peer to peer design allows the two end points to connect directly to each other, without any central server nor account registration. It runs on Windows, Linux, Mac OS X and Android, and is portable, that is you don't need any setup, just get a copy and run it from any storage...
    Downloads: 14 This Week
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  • 7
    playerdemo

    playerdemo

    Android multimedia demonstration project

    playerdemo is an Android multimedia demonstration project that showcases how to build a custom video player using FFmpeg and native rendering techniques. It focuses on implementing the full playback pipeline, including decoding, rendering, and synchronization of audio and video streams. The project demonstrates how to integrate native C/C++ code with Java through JNI to achieve high-performance playback on mobile devices.
    Downloads: 0 This Week
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  • 8

    BASSZXTUNE

    BASS audio library add-on based on ZXTune library

    This add-on adds a support for chiptune tracker formats to BASS audio library. Supported extensions (not formats): $b, $m, 2sf, ahx, as0, asc, ay, ayc, bin, cc3, chi, cop, d, dmm, dsf, dsq, dst, esv, fdi, ftc, gam, gamplus, gbs, gsf, gtr, gym, hes, hrm, hrp, hvl, kss, lzs, m, mod, msp, mtc, nsf, nsfe, p, pcd, psc, psf, psf2, psg, psm, pt1, pt2, pt3, rmt, rsn, s, s98, sap, scl, sid, spc, sqd, sqt, ssf, st1, st3, stc, stp, str, szx, td0, tf0, tfc, tfd, tfe, tlz, tlzp, trd, trs, ts, usf,...
    Downloads: 11 This Week
    Last Update:
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  • 9
    FlexamySynth

    FlexamySynth

    A complete Arduino library for the Fluxamasynth shield.

    FlexamySynth and FluxSynth implements Arduino APIs for the Atmel/Dream SAM2195 synth chip found on e.g. Modern Device's Fluxamasynth shield. In all, ~100 methods are provided to control the versatile SAM2195, covering common MIDI Voice messages, Channel control, RPN-, NRPN-, and SysEx Patch Parameter controls, Modulators, Modulation controllers, Tuning, Advanced Drum settings, Reverb and Chorus effect control, Parametric Equalizer, 3D Surround effect, Clipping control, and Master...
    Downloads: 1 This Week
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  • 10
    Meshwork

    Meshwork

    3D Game engine

    Meshwork is a 3D game engine with independent approach and unrestrictive minimalistic design. It's in active development, with many planned new features. You can support Meshwork's development by contributing to its crowdfunding campaign on Indiegogo and help releasing an Android and .NET versions of the engine. For more info, please visit the website.
    Downloads: 0 This Week
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  • 11

    oge2d

    Cross-platform 2D game engine

    Open Game Engine 2D is a full features and cross-platform 2D game engine. It aims to help developers to create 2D games with only flat files (such as ini and script files), so that games could be written once and played under any platform supported. This engine is a pure 2D game engine written in C/C++. It is base on SDL and AngelScript. So, it also aims to run in any platform supported by SDL and AngelScript, such as Windows, Linux, MacOS, iPhone, Android, Windows Phone, Symbian,...
    Downloads: 0 This Week
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  • 12

    Android shared emulator routines

    Rich Android integration shim for game console emulators

    This library is based on work, done by Yong (?) and intended to unify existing Android emulators code, written by him, with becoming Android frontend for libretro as further goal.
    Downloads: 0 This Week
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