Showing 4 open source projects for "anti grain geometry"

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  • 1
    DirectX-Graphics-Samples

    DirectX-Graphics-Samples

    Samples that demonstrate how to build graphics intensive applications

    ... without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12. D3D12 Mesh Shaders sample demonstrates how Mesh shaders can be used to increase the flexibility and performance of the geometry pipeline. D3D12 Variable Rate Shading sample demonstrates how shading rate can be reduced with little or no reduction in visual quality, leading to “free” performance.
    Downloads: 4 This Week
    Last Update:
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  • 2
    AggOO is a higher level, cross platform 2D graphics API which resembles GDI+, but uses Anti-Grain Geometry as the rendering backend. Existing GDI+ code can be converted to use AggOO in most cases by simply replacing the namespace. Modified BSD license.
    Downloads: 0 This Week
    Last Update:
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  • 3
    High quality and high performance scalable vector graphic library for C++. Anti-aliasing, alpha-blending, gradients & Gouraud shading, custom processing pipelines, filtered image transforms, affine and perspective tranforms, etc. Note: This project has b
    Downloads: 0 This Week
    Last Update:
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  • 4
    A free cross-platform scriptable SVG renderer. Due to it being based on Anti-Grain (http://www.antigrain.com) its name is SVAGG (Scalable Vector Anti-Grain Graphics)
    Downloads: 0 This Week
    Last Update:
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