Four years working for Crytek, a leading video game developer, I came to understand the need for a high-performance scripting language optimized for C++ interfaces, 3D geometry and capable of handling thousands of AI entities without garbage collection bottlenecks. Nothing existed that ticked all the boxes I needed. Ergo, Sexy was borne out of necessity. My intent was to make the ultimate language for 21st century game engines.
Sexy is a strongly-typed object-oriented imperative language...