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Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
OpenTrespasser will be a remake of the original "Jurassic Park: Trespasser" engine, which will use the resources from the original game, and provide new functionality to them.
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The Adventure System (or TAS for short) is a game engine, which handles rendering, sound, scripting, networking and a host of other features required to develop a game.
MNGL (Math, Network and Graphic library) is a library which is composed by a lot of different modules to help programmers to develop their applications and softwares.
The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
ThinksCollabs is a research collaborative project. It aims at allowing researchers from different areas to work together. It consists of different projects concerning collaborative and interactive 3D modeling, bird flight simulation and city modeling.
Bot for the id Software game Doom. Based on the Eternity Engine by Team Eternity.
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**NOTE**: Up to date source code is here:
https://github.com/ioan-chera/AutoDoom
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An atomic chess engine playing on freechess.org. NEWS: The repository has moved to https://github.com/golmman/atomkraft . You can download the latest source there.
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
Bagel is a web browser for the Windows platform based on the Gecko, Apple WebKit, and Trident layout engine. It is inspired by Donut(http://www.codeproject.com/wtl/donut.asp).
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
Orwell is a debugging engine written in Python and C++. It allows programatic debugging, meaning you can inherit from all of the debugger's classes and add your own functionality. It also aims to provide great support for breakpoints en masse.
An engine and meta-model for building role-playing games. Allows the developer to focus strictly on the model (or "world" of the game) and the interactive experience for the end-user.
At the moment a few classes that might in some time turn into a game engine. This is my first project ever and my main goal is to learn the most I can while writing it. If you find the whole thing downright stupid please let me know how to fix it.
A dynamic server-side engine for easy, compiled web applications. OSP = Open Server Pages. Initially it's an apache plugin supporting only C++ (C++ Server Pages) but it theoretically can expand beyond both of those things.
A multiplayer, client-server game engine with server-side scripting. The intent is to create something like "LPC but with graphics." The server-side language is Lua.